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  • Published 5 Oct 2022

[Help] Export Blender to Unity with perfect Transform

Hey there! I have research a lot about this topic but seems there is not a clear answer around it. I would like to get together a solution to this matter so we don't have to bother anymore with weird rotations or scales.

I will start sharing my little knoledge:

While exporting, if you set the units to: "FBX Unit Scale" you get the same scale you have in blender insetad of maby x100; Captura de pantalla 2022-10-05 085737.png

I know the "Apply Transform" option already solve this issue, but for animated fbx is not a valid solution, and there must be a better way to get a clean export workflow. Maby tweaking the Forward axis and Up axis?. But I couldn't get the correct combination.

UPDATES:

->mangel_grp: Rotating the Object in -90x , apply the rotation and then rotate 90x back, set the object well oriented and with clean values when exporting to Unity.

Any contribution is welcomed . Cheers!

adrian_iw
5 Oct 2022

1 Comment

bill.critchfield