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  • Published 21 Sep 2021

DDM - Direct Delta Mush Skinning Compression study (Virtual Bones) aka Corrective smooth modifier in Blender

This implementation would affect the character rigging, reducing the required time for correcting mesh deformations with key drives or weight paint.

Downsides are storage and run-time computing costs. This study is linked to the smooth corrective modifier that was implemented in 2015.

youtube.com/watch

binh.graphics/papers/2021s-DDMC/

binh.graphics/papers/2019s-DDM/

traslev
21 Sep 2021