Geometry nodes & Array Modifier
Hello Blending community :)
Is there any smart head that can advise me how when you have an object (like a tank model) that is composed of multiple parts, how to apply array modifier & geometry nodes to it. There are only videos on youtube with one model as a whole that is not composed of multiple parts. The second picture is my goal :)
Thank you!
1 Comment
Use collection instances to have more than one manually placed copy.
Use geometry nodes with a mesh line primitive and instance on points to instance that collection onto a row of points. You can also manually draw a curve and instance the collection onto the points of a curve.