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  • Published 7 Sep 2023

Geometry nodes & Array Modifier

Hello Blending community :) tank.model.png

Is there any smart head that can advise me how when you have an object (like a tank model) that is composed of multiple parts, how to apply array modifier & geometry nodes to it. There are only videos on youtube with one model as a whole that is not composed of multiple parts. The second picture is my goal :)

Thank you! mygoal.png

jakub3
7 Sep 2023

1 Comment

thinsoldier

Use collection instances to have more than one manually placed copy.

Use geometry nodes with a mesh line primitive and instance on points to instance that collection onto a row of points. You can also manually draw a curve and instance the collection onto the points of a curve.