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  • Published 7 Nov 2021

Rule based assignments addon

Hi, I want to share with you and addon I've been working on. The idea is to automatically assign shaders, subdivision and visibility attributes based on defined rules. It is probably not very interesting for small, simple scenes. For bigger scenes or using assets over multiple shots for example, this can be very handy. In every studio I've been working so far, each department is separate and their work gets combined in a render scene with caches. Those caches receive the appropriate shader, subdivision, and visibility based on set rules. Long story short, let me create a little demonstration video. youtube.com/watch Also I should mention, this is my first ever addon created and first ever scripting attempt in blender, so the code is sh***t, but hey, it works, hehe. Any tips and tricks and support to make it more efficient, I'm all ears ;) dropbox.com/sh/x0v81239t0dap2a/AACbFosk6h77NZ2FWxGaOwJTa

smay
7 Nov 2021

1 Comment

smay Author

hey, I updated the addon and fixed an annoying behaviour where it straight assigns a default blank shader. Now it only does so, if there is actually a node tree in use, and if one of those trees has an output node in it. I also added a version for 2.9x