Displacement baking Blender 2.8
Greetings!
Once again I'm here wondering about VFX stuff within Blender pipeline. This time I want to ask if there's a plan to replace the "Displacement Baking" of Blender Internal by something new. Within VFX industry baking Disp Maps is very important ( just like you would do in Zbrush ). Now that we don't have that option anymore I wanted to check if developers are aware of it.
Thanks guys!