Erro mapa Uv ou Normalmap
Hello friends, I'm having a big problem, when a Bake generates a normal map or shifts a map, an image looks like it has some inverted mesh values, as shown in the picture below. But I checked the mesh and it's normal when a Ctrl + E to generate a UV map markup something happens that leaves the model as very confusing and I don't know how to solve
4 Comments
I've tried but it didn't work out the mesh looks like it has been inverted and bake generates a strange thing, and as if each fasse had its own illumination
try this. your mesh is symetrical so use the integrated addon automirror. delete the created mirror moidifier. do automirror again and this time apply the mirror.
* @1conscience0dimension * ´I've tried but it didn't work out the mesh looks like it has been inverted and bake generates a strange thing, and as if each fasse had its own illumination
* @paulohenriquencosta * at first are you using shift N and not Alt n? if not normals stay inverted