← Blender.Today
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  • Published 19 Feb 2024

Thank you.

Hello Pablo and Ton,

Hopefully, both of you are having a wonderful day.

Pablo, many people value your hard work and look forward to watching Blender Today Live. Thus, you have become an important public fiqure for Blender and the community. Thank you and the team for your hard work.

Hopefully, you will be able to continue Blender Today with the following coverage; Blender Releases, Big events, and the occasional Dev QA.

  1. Have the developers considered creating a node system that primarily controls memory allocation and that allows the user to use nodes to build their own render engine?

    The renderer and it's components could be another form of asset. The same thought process could be applied to other areas of Blender including, post processing, sculpting/modeling, and the Blender UI.

Creating an actual Blender Everything Nodes System, where the user/developer can use nodes to create assets to build not only a scene, but the renderer and Blender UI (with official Blender developer defaults).

I have written several pages of notes concerning such a project and can discuss such, if the Blender Team is interested.

BEE! What's the buzz? Blender Everything Engine / Blender Everything Experience

Again, thank you for your time and hard work.

joshua9
19 Feb 2024