Any news about new function «add menu with noodle drag» in node editor?
Do you know about «Node tabber» addon? Any plans to expand search like this?
It can search for «Multiply» and paste math (or color) node, that already switched to multiply mode. Very handy.
1
m
mipetr127
pablo please look at my ideas and tell me how far they are from realization.
1
U
USB10
Hi Pablo! I am a user form India, using Windows 10. I am seeing from a couple of days that the blender version in Microsoft Store is still 2.93.105. Is this the latest version? I think that the latest version should be something like 2.93.5. Also, the name of the LTS version is still 2.83 LTS! Please look after this!
Hi Pablo! It's so nice to see 2.8 UI being finalized. The new panels(with rounded corners and borders) looks really good. As you said, it really looks like "panels" now.
One thing I'm concerned about is the "sidebar tabs", which still looks outdated because of that sharp(not rounded corner) of the black background tabs area. Could that part be handled as well? I believe the sidebar is one of the major parts of blender and most of the users see it every day. Maybe that black background could make it all the way to the top(of the 3D Viewport), or become a menu instead of tabs just like
this design task
.
Hey Pablo,
thanks for the streams!
I saw your new design of the UI in the new 3.0 and I found two things about that. One of them is definitely a bug and the second is maybe a bug, but it is definitely something that is not beautiful (in my opinion). I made patches for that (Not sure if this is right).
This is definitely a bug:
developer.blender.org/T92720
The other one is something where I'm not sure if this is a bug but I'm asking you politely to change that for a better future of blender :)
developer.blender.org/T92718
Hope this has a chance to get changed. And another thing is the new Node redesign. It is basically great but why is the color bar so dark and grey? The designs were a bit better. There the background behind the Label was colorful. Currently, the whole thing is in my opinion very greyish. Think this is only slightly. Only recognized that in the red Nodes (Input) that seemed slightly grey and dark even pinkish. Thank you for the rest of your great design changes. You are a hero!
Whish you a great week! Edit: Sorry you answered a lot in the Livestream. Greate to hear that you know of these bugs.
1
k
koko_zeAuthor
Hi Pablo!
Check out this cool video (17 seconds) of a simulation I did inside of Blender with taichi_elements (a project made with the Taichi programming language). Also read the description for more info:
youtu.be/lsz2ffoKSSY
I really think that the Blender developers should look at the Taichi programming language (which is embedded in Python) for simulations. The performance of it is super fast and optimized. In my opinion, it looks perfect for the future of Blender simulations.
When working with multiple scenes, it's hard to quickly switch the scenes setting. Run a quick render preview by set render resolution, samples, bounces, file output, film setting etc and then jump to a final or even a mid level render preview requires a lot of click. there should be a quicker way to set all those options. Don't you think?
also about scenes, now when i duplicate a scene with the link scene option there is no way to unlink an object shared by the 2 scenes. The "make single user" command doesn't work anymore. even delete an object from a "linked duplicated" scene cause the object to be deleted from both...What happened? :D
And last...if I have an object hide in "render" but visible in viewport, when I preview the render in viewport i see that object. In blender 2.79 there was a button to sync that state while rendering in the viewport to see the result just as it would come out when press f12. Will it come back?
Thaaanks
p
peterbarnes
Hello Pablo what's happening with merging the GSOC nodes into master e.g. extrude/ soldify?
S
Sebastian
Hola Pablo como estas, Queria contarte que estoy haciendo edicion de imagenes en Blender. Mi experiencia es muy buena, lo malo es la falta de algunas herramientas. Tener que usar photoshop o gimp te consume muchos recursos, son re pesados y sobre todo tardan mucho tiempo en abrir. Que opinas sobre la idea de implementar una interfaz estilo photoshop dentro de Blender? solo para la edicion de fotografia. Estube haciendo pruebas con filtros en el compositor y estan todos, En conbinacion con la parte 3D va de 10, hasta se puede quitar el fondo de fotos! Hay de sobra para hacer combinaciones y crear librerias de grupos de nodos que hagan cosas, el editor de imagenes esta bueno, le podes poner pinceles, rellenar, clonar... Seria cuestion de agregar herramientas de seleccion y un par de cosas mas. Veo que no le falta mucho para ser algo muy bueno y asi no tener que abrir otro software que ocupa todos los requisistos. Blender en este momento tiene el potencial de sobra para hacerlo y es bastante ligero.
Seria un sueño!
ESTE ES UN EJ
fotos.subefotos.com/ce270dbb68918afd33aac5015908e687o.png
Espero tu respuesta Gracias!
k
kjellarnebyggjordet
Hi Pablo. How you doing?
Apple has joined the dev fund as a patreon but it doesn't show on the fund page. Is there a reason for this?
n
nicknes
Hi Pablo, hope you are well :)
I've spent hours today trying to find a position vector of a instance or a point in the new Geo Nodes (fields).
Could you guys make a new node that returned that information, I think it would be very useful? Thanks
Last year Blender Conference was in online format. What about this year?
Also i'm interested about vaccination of blender institute/studio staff (general %). Maybe next year will be possible to make usual offline Blender Conference like 2 years ago (with certificates of vaccination for participants)
w
warcaninos
hi pablo some feature annouced in the last blogpost roadmap look like the old bge. Is there hope it will make a comeback.
s
slowk1d
Hello Pablo!
happy to see you back this week and congrats for 3.0 Beta and Sprite Fright!
I want to share a proposal I did some time ago, jumping in the 3.0 era is a good moment for rethinking materials and how we manage them, therefore a new editor:
a proper material library
(please note that what I mean is NOT as asset browser, I just used the Asset browser editor to create the mockups)
blender.community/c/rightclickselect/Qk57/
s
sazaam
Hi Pablo and everyone, hope you are having nice time!
just to say thx for great work, content and energy
17 Comments
Hi, Pablo. Two questions in one area.
It can search for «Multiply» and paste math (or color) node, that already switched to multiply mode. Very handy.
pablo please look at my ideas and tell me how far they are from realization.
Hi Pablo! I am a user form India, using Windows 10. I am seeing from a couple of days that the blender version in Microsoft Store is still 2.93.105. Is this the latest version? I think that the latest version should be something like 2.93.5. Also, the name of the LTS version is still 2.83 LTS! Please look after this!
Also, I would kindly like you to review this post by me on right-click select: blender.community/c/rightclickselect/qQ5y/
Hi Pablo! It's so nice to see 2.8 UI being finalized. The new panels(with rounded corners and borders) looks really good. As you said, it really looks like "panels" now.
One thing I'm concerned about is the "sidebar tabs", which still looks outdated because of that sharp(not rounded corner) of the black background tabs area. Could that part be handled as well? I believe the sidebar is one of the major parts of blender and most of the users see it every day. Maybe that black background could make it all the way to the top(of the 3D Viewport), or become a menu instead of tabs just like this design task .
Hi Pablo! You may have seen my post on object renaming. In beta, everything merges: developer.blender.org/rB93544b641bd6687c9b0af3e203a4069977116a78 I also wanted to know the news about this patch: developer.blender.org/D10436
Hi Pablo what about this fix developer.blender.org/D10436 3.0 or 3.1 !?
Hey Pablo, thanks for the streams! I saw your new design of the UI in the new 3.0 and I found two things about that. One of them is definitely a bug and the second is maybe a bug, but it is definitely something that is not beautiful (in my opinion). I made patches for that (Not sure if this is right). This is definitely a bug: developer.blender.org/T92720 The other one is something where I'm not sure if this is a bug but I'm asking you politely to change that for a better future of blender :) developer.blender.org/T92718 Hope this has a chance to get changed. And another thing is the new Node redesign. It is basically great but why is the color bar so dark and grey? The designs were a bit better. There the background behind the Label was colorful. Currently, the whole thing is in my opinion very greyish. Think this is only slightly. Only recognized that in the red Nodes (Input) that seemed slightly grey and dark even pinkish. Thank you for the rest of your great design changes. You are a hero! Whish you a great week! Edit: Sorry you answered a lot in the Livestream. Greate to hear that you know of these bugs.
Hi Pablo!
Check out this cool video (17 seconds) of a simulation I did inside of Blender with taichi_elements (a project made with the Taichi programming language). Also read the description for more info: youtu.be/lsz2ffoKSSY
I really think that the Blender developers should look at the Taichi programming language (which is embedded in Python) for simulations. The performance of it is super fast and optimized. In my opinion, it looks perfect for the future of Blender simulations.
Useful links on the topic
Hi Pablo! Great tuesday to you!
When working with multiple scenes, it's hard to quickly switch the scenes setting. Run a quick render preview by set render resolution, samples, bounces, file output, film setting etc and then jump to a final or even a mid level render preview requires a lot of click. there should be a quicker way to set all those options. Don't you think?
also about scenes, now when i duplicate a scene with the link scene option there is no way to unlink an object shared by the 2 scenes. The "make single user" command doesn't work anymore. even delete an object from a "linked duplicated" scene cause the object to be deleted from both...What happened? :D
And last...if I have an object hide in "render" but visible in viewport, when I preview the render in viewport i see that object. In blender 2.79 there was a button to sync that state while rendering in the viewport to see the result just as it would come out when press f12. Will it come back?
Thaaanks
Hello Pablo what's happening with merging the GSOC nodes into master e.g. extrude/ soldify?
Hola Pablo como estas, Queria contarte que estoy haciendo edicion de imagenes en Blender. Mi experiencia es muy buena, lo malo es la falta de algunas herramientas. Tener que usar photoshop o gimp te consume muchos recursos, son re pesados y sobre todo tardan mucho tiempo en abrir. Que opinas sobre la idea de implementar una interfaz estilo photoshop dentro de Blender? solo para la edicion de fotografia. Estube haciendo pruebas con filtros en el compositor y estan todos, En conbinacion con la parte 3D va de 10, hasta se puede quitar el fondo de fotos! Hay de sobra para hacer combinaciones y crear librerias de grupos de nodos que hagan cosas, el editor de imagenes esta bueno, le podes poner pinceles, rellenar, clonar... Seria cuestion de agregar herramientas de seleccion y un par de cosas mas. Veo que no le falta mucho para ser algo muy bueno y asi no tener que abrir otro software que ocupa todos los requisistos. Blender en este momento tiene el potencial de sobra para hacerlo y es bastante ligero. Seria un sueño! ESTE ES UN EJ fotos.subefotos.com/ce270dbb68918afd33aac5015908e687o.png Espero tu respuesta Gracias!
Hi Pablo. How you doing?
Apple has joined the dev fund as a patreon but it doesn't show on the fund page. Is there a reason for this?
Hi Pablo, hope you are well :)
I've spent hours today trying to find a position vector of a instance or a point in the new Geo Nodes (fields).
Could you guys make a new node that returned that information, I think it would be very useful? Thanks
Example: imgur.com/a/I9OlXFJ
Greetings Pablo!
Last year Blender Conference was in online format. What about this year?
Also i'm interested about vaccination of blender institute/studio staff (general %). Maybe next year will be possible to make usual offline Blender Conference like 2 years ago (with certificates of vaccination for participants)
hi pablo some feature annouced in the last blogpost roadmap look like the old bge. Is there hope it will make a comeback.
Hello Pablo!
happy to see you back this week and congrats for 3.0 Beta and Sprite Fright!
I want to share a proposal I did some time ago, jumping in the 3.0 era is a good moment for rethinking materials and how we manage them, therefore a new editor: a proper material library (please note that what I mean is NOT as asset browser, I just used the Asset browser editor to create the mockups) blender.community/c/rightclickselect/Qk57/
Hi Pablo and everyone, hope you are having nice time!
just to say thx for great work, content and energy