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  • Published 28 Aug 2020

WHERE IS 2.90? Q&A #117 | Blender.Today LIVE

pablovazquez
28 Aug 2020

44 Comments

tintwotin

Just watched you guys answering the VSE question. I know that the VSE 2.0 roadmap is based on 3 studio user cases, but maybe it could be an interesting exercise for the entire Blender Studio to have a VSE day where everyone(even those who never touched the vse) tried to edit something in the VSE.

Some could be assigned to do a workflow of the 3d view in combination with the sequencer ex. Grease Pencil or 3d previz using scene strips(without render to disk), others could try working in VFX(unrendered within Blender) in with the node editor, image and movie clip editor in combination with/round tripping the vse for ex. color grading, masking, tracking, vfx, yet others could just try to edit a lot of video material, like a Blender Conference 2019 Recap(where a rule could be that two following clips can't be from the same talk), and finally some could try to import, edit, export while preserving 4k and 10+ bit material through out.

In the end of the day everyone could premiere their work and compare notes, and then check them against the current VSE 2.0 roadmap, with questions like these in mind: Is there something obvious missing? What are the main challenges? What should be the top priorities? How should the different issues be approached? Besides refreshing the VSE 2.0 roadmap, it would properly be good for everyone in the studio to have some hands-on time with the VSE to get a deeper understanding of the great possibilities, but also the challenges of the VSE.

On the question of performance, I mentioned for you guys two weeks ago, I came across a user case, Unfa, who did a video on the subject back in 2017(performance-wise only caching has been added since, and it does not solve the mentioned issues, as is not fast enough to ex. replace proxies): youtube.com/watch

3
pipeliner

* @ tintwotin * Something like the UI workshop, I like this idea!

WIMTOFI

heo pablo, heo dalai! Nice to meet you again:D How r u guys? :D . Can we get raytracing feature on evee render?

2
LapisSea

Hello pablo!

Was just wondering what's the status on this patch? developer.blender.org/D4575

It's honestly one of the biggest problem with sculpting in blender. Importing and exporting large models is nearly impossible if you don't have a lot of RAM. Sculpt mode itself may be amazing but you will inevitably have to export and import at some point!

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Andreas_R

Hey, Pablo.

I work in sRGB mode because it just looks best in the viewport. However I want to export my images in Filmic look for the better dynamic range in editing. For now I always have to switch to Filmic before rendering, which is annoying when I forget it.

Would it be possible/make sense to create a Color Management node for the Compositor that takes care of the conversion so I don't have to worry about switching to Filmic all the time?

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Helge

* @Helge * Hi Pablo and highly appreciated (live- and chat-) guests! :-)

Over the last few days, Jorge Zombie and I have been talking about the wonderful new Sculpt Vertex Colors . We noticed that they disappeared from the 2.90 build's experimental settings, but are still present in 2.91.

Roadmap

Trying to figure this out, we stumbled upon Release_Notes/2.90/More_Features#Experimental_Features : "They are also only available on daily builds of master. Beta and Final releases don't have their panels."

Question: Does this mean that some experimental features (like Sculpt Vertex Colors) can only be found in Alpha builds?

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momotron2000

HI Pablo, my friend! Just notices a few days ago that William Reynish left BF and works now ar Unity (cogratulations for that!)

He left without an epic goodbye speech. I hope he was not angry because of some bittersweet communty members ranting on his hard and thought out work and left in peace and happiness. Can you confirm that?

2
sathwik2809

will there be a game making add on?

1
michaeljwarner

We love you Pablo! I know doing this as much as you do is hard work but we love it!

1
BlenderWithAaron

I was looking for a place on youtube with a lot of blender tutorials in all aspects (Sculpting, Modelling, Tips And Tricks etc). I have not really found any, So I was hoping that blender could start a youtube channel just for tutorials... Question 1: What do you think about this idea? Question 2: Will this be put into consideration?

1
thinsoldier

* @Blender With Aaron * I think your computer is broken. I've been watching endless Blender tutorials and tips and tricks since 2019. My watch later blender playist is over 400 videos long and 90% of them were recorded in 2020.

reanimate

Hi Pablo,

  1. any chance to have a loop function for ocean modifier
  2. can we have a delunay algorithm added into the remesh modifier?

Thanks

1
blenux

Hi Pablo (and other) how are you?

Any news on new Text mesh improvements? (Cleaner Geometry, better extrude features etc).

and notice that certain max program just got a smart extrude tool very similar to blender extrude manifold! :D.

Tell the devs awesome work.

1
HazyHops

Heya Pablo! I wonder if there's a way to (single-click!) filter channels in the graph editor instead of having to hide multiple channels just to get the ones I want to see. It'd be super to be able to click Rotation X and see only the rotX channels for my selected control(s).

Unless I'm missing something (very likely) It's simply too tedious to filter channels I want to work on at the moment. Any tips/thoughts?

I know the big animation updates are a ways out for Blender, but I eagerly await them!

1
MooKorea

* @Alex * Pablo didn't figure it out in the livestream, but you can click on the channels you want to isolate and hit shift+h to hide all other channels (similar to hiding/showing objects in the viewport). Press the home key in the graph editor to zoom into the handles, and alt+h to reveal the channels again. Hope this helps

Stirling_Goetz

When will Cycles displacement leave "experimental" mode? It has been in that mode for many years. Also, are BF developers still working to get the Fracture Modifier into Main?

1
Stirling_Goetz

* @Stirling Goetz * By displacement, I am referring to Adaptive Subdivision which has been in limbo since Blender 2.78 in 2016.

Mille_Porte

Uelaaa Pablo, hope you are fine!

in my opinion the mix node in the shader editor has an inconsistent and counterintuitive behaviour compared to any other software: usually black is transparent and white is full opaque but in the mix node the black values show the upper input instead to show the one below, basically the black values act as if they where opaque! What do you think about it?

Here is a question: will the texture nodes available form the modifiers (used by the displacement modifer for example) be integrated in the shader editor?

bye!

1
Mille_Porte

* @Mille Porte *

I would expect that the black area of the mapping node map

should reveals the component below in the mix node, which is green, because it should be transparent, instead it show the upper color, the red one as if it were opaque! result

I will try the next time to post again this comment!

zuorion

* @Mille Porte * what transparent? Its not mask, It is Lerp/Copy.

0 (or black) means input 1

1 (or White) means input 2

2
Mille_Porte

* @Pawel Piotrowski * the internal function work evidently as a linear interpolation, anyway the factor parameter of the mix node is used (in every tutorial) as a mask and not for lerping, for this reason I expect that black values should reveal the second input.. if it is not a mask in my opinion, as a user, it should be!

arturo.leone

* @Mille Porte * I'd say that renaming the input sockets Color 0 and Color 1 could be a midway easy solution for the problem: you would have a direct reference to the 0-1 range (and implicitely to the black-white). I see your point but inverting the behaviour of the node would make it inconsistent with the rest of the noded and result in a mess with older files

Mille_Porte

* @arturo.leone * yes older files would be compromised but I count this as a design flaw that must be solved to give users a clear way to masking (consider also the confusion in new users..). Renaming as u just suggested is better than nothing.

CookItOff

Morning Pablo! Well.... morning for me. Just curious about the decision to move the progress bar to the bottom far right from the bottom center? I'm good either way, but I do notice that it dominates the "scene stats" causing all the text to jump right every time it's activated. Not a big deal, but a little distracting while flip animating.
Maybe just left of the "scene stats"? Later!

1
tallaridaj

hi pablo. i was wondering how to load a scene strip to cache (like prefetch it) in the vse. currently i have to scroll over the clip multiple times, because pressing play and letting it play doesn't load the whole thing to cache. thank you so much. love blender today. (i hope i didn't post this comment in the wrong area :l.....

1
daniellapalme

Hey Pablo! Is the blender team getting hype for some vacation time?

I was wondering if you knew anything about the "nodes" part on the 2.90 road-map in user interface? Is this shading nodes and such? What kind of user interface changes are we thinking? Cheers!

1
gilbertorodrigues

Oi Dalai, hola pablo! Why do we have to run command line commands to enable blend file thumbnails?

raymondwang0225

Is any plan to make the operation logic to multi-select objects of collections?

Here is my wanted function that is coding by python. How do you think of the operation logic to multi-select objects of collections?

Below is the addon download link ( in description ) youtu.be/mEGBxpZdv-U

just3dthings

Hi Pablo, hope you are doing fine! Why is there a color output in gradient texture

WIMTOFI

heo pablo, heo dalai! Nice to meet you again:D How r u guys? :D . Can we get raytracing feature on evee render?

Will blender have the ability to add edges to groups in the same fashion like vertex groups, but for edges? (Sorry if it was asked before)

Draxx

Hello,

fell behind in Blender news. Are there any 2D updates? advancments in drawing ect.?

DARSO

Hi Pablo, recently a very interesting add-on was released for eevee, i am talking about the screen space global illumination add-on, it works pretty well, but not every scene can benefit for it.

My question is if there is any plan for implementing proper global illumination on eevee other than irradiance volumes, especially now that blender is going to move to vulkan.

Thanks

aravindhankumaran2007

Hey Pablo In blender 2.81-2.83 there is no smoke in physics . Will there be smoke in physics in blender 2.9?

delmarvasoftworks

Are there plans to support importing SVG directly to Grease Pencil?

blenderonlinux

hi pablo, when you compile blender in linux, how to associate blender to open blender files from the file explorer? and not have to look for them from the blender explorer

plachenko

I was wondering if you could comment on a RCS post I made about gizmos and shortcut consistency:

blender.community/c/rightclickselect/SYfbbc/

It seems like there's a disconnect and I'd love to work on a patch but I was wondering if it'd be difficult to introduce or if there was a good reason why constraints weren't introduced in gizmos-- since I'm sure other gizmos would benefit from this.

michaeljwarner

Is there any work on an update button within blender or an auto-update feature?

Is there any work on having multiple versions of blender on the same machine so you can work on different projects that use different versions and test a new version without breaking your current version?

reston.stanton

Hi, What do you think of this idea, OpenFX nodes? This would add support for OpenFX plugins, advanced compositing and video sequence nodes. This is not a feature request just an Idea. It might not even be possible. Just wanted to know your thoughts.

sathwik2809

will there be a game making add on?

nurinanissyazwane

Will Blender's Mantaflow improve to be as good as Embergen?

BlenderWithAaron

* @nurinanissyazwane * There is a time for everything I guess

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sathwik2809

is unity going to collaborate with blender?

BlenderWithAaron

* @sathwik2809 * They already have..

1