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  • Published 13 May 2025

Quality of Life in Blender 4.5! 🧡 Blender Today LIVE #258

Changelog between April 29, 2025 - May 13, 2025 at 12h

503 commits in total, of which 79 are fixes and 100 cleanup.

Announcements

Add assert regarding consistency of ID type info.

Add funding manifest reference

Adjust .gitattributes

Anim

🔸Audaspace

BLI

Blenloader

Build

CMake

Cleanup

Color management

Compositor

Core

Correct error in 229ca9b8f0246207468c959058c9908b03c98f93

Curves

Cycles

DNA

DRW

Depsgraph

Doc

Draw

EEVEE

FBX

FFmpeg

Fixes

Format

GPU

Geometry

Geometry Nodes

Git

Grease Pencil

Harden blendfile reading against fully corrupted input data.

I18N

Icons

Math

Migrate existing files to Git LFS

Modeling

Move tests/data and assets to the main repository

New Grid Info node for reading grid transforms and background value

Nodes

Overlay

Partial Fix #129592

Physics

Point Cloud

PyAPI

PyDoc

Python API

RNA

Refactor

Release note tools

Release notes tools

Revert "Overlay

Revert "[1/4] UI Experiment

Sculpt

Sequencer

Shader

Shape Keys

Sound

Templates for render output paths

Tests

🔸UI

UV

VSE

Vulkan

WM

WinX64_VM

Workbench

[1/4] UI Experiment

🔸glTF

glTF Exporter

glTF importer

win_x64

pablovazquez
13 May 2025

10 Comments

IgorAshina

I'd love any sort of update regarding MultiRes Design Validation (Issue issues/84864), since major sculpting issues depend on it, even something as simple as "we're working on it" <3

Edit: Thank you Pablo, I'm very glad to hear that the development team is well aware of it and that the issue is being worked on. I've fallen in love with quality of life features of Blender (UI, usability, customizability, hotkeys, objects, collections, the list goes on and on), especially compared to ZBrush. And I have faith that Multi-Resolution issues will be solved sooner or later, one way or other.

maxime1

Hi Pablo! Thank you for this Blender Today, you're amazing! Regarding the dynamic search, for the math node precisely, what if you look for 'Multiply' but the Vector Math option precisely, how would that work. Do you think being able to change from Float math to Vector math through a drop down menu will be an option at some point ?

Thanks again! Have a good day Pablo and thanks to all developpers

Delta

Hey Pablo,

I saw in Blender Studio Log nr. 19 that the game (DogWalk!) is wrapped out now. Are there any plans to release the game on steam or any other platform like flathub?

It would may also be interesting to have a payed version on steam that could be used to donate/found the project.

For a specific (commercial) project I wanted to use blender. However, there are some small features missing in blender that not only drive me nuts by take up so much time (eg. set multiple keyframes for multiple stripes at once). Do you know if I can pay a developer at the Blender Foundation so that these features are included with a higher priority?

huguillon

Holle Pablo, Today I downloaded the last Alpha and using Bezier curves I see the option "Active Spline" in the Data panel is missing, should I report the bug or is this already known and being fixed?

nubnubbud

Oi, Pablo!

I've been trying to test rig nodes, and I'm going to be brutally honest, it's not too useful right now. I was expecting more things like weight/vertex painting, driver math, and constraints, not bone hierarchy and IK ordering. Rigs are typically very individualized to a model, so it doesn't make too much sense to automate bone creation, and it would make more sense to make the most common parts of rigging nondestructive before working on the creation of new rigs that still have to be manually linked... or are those things being worked on? my computer's been dead for a couple weeks, and I just got the new one set up. (I lost my WIP repo TnT)

on a less critical note- Have you seen the youtube video on raytraced audio? The new sound commits made me think of it, and blender might be uniquely positioned to implement it. Imagine, putting a sound effect in 3D space, and path-tracing the audio to generate realistic echoes and muffling. It'd probably sound terrible, but it's a fascinating thought!

Hello Pablo,

I haven't updated blender since 3.5, the reason is because in geometry nodes "Mesh to Volume" node in the newer versions is missing features specifically the "Exterior Bandwidth" option.

While I'm aware that removal is intentional and for a reason, it's unfortunate because It's a massive feature to easily make grids from collections for Voxel Creators and sadly, the workarounds for it is more complex, less accurate, and much heavier to run.

This is the feature that keeps me from updating to the newest ones and it's a bummer, so I really wish it's reconsidered.

Joey C-quel also another voxel creator who made a video talking about it: youtube.com/watch

krysidian

Hey Pablo! Thanks for giving us all these weekly updates, it's really become a big part of my week over the years. ^^

In the latest 2025-05-09 Projects Update the NPR project was briefly mentioned and it says that the design was chosen. I am wondering if there is any more detail on this? Does this mean that the NPR branch prototype that you could test out is going to be the way forward for the final implementation? Or has another design been chosen? NPR has been my biggest personal passion so I'm always excited for any news related to it! Thank you!

zadek

Hello Pablo,

have you considered splitting Blender Today into two streams? Blender Today for the news and Ask Blender for the questions and maybe Developer guests. I feel like putting the questions at the end might be un-necessarily stressful because it prolongs the already long stream and maybe some questions don't get sufficient answers or need to be clarified by the person asking the question.

Vortex

Hey Pablo I noticed the blender merch store is back. However there is unfortunately no UV checker socks, do you know if they'll ever return?

Oh also one other thing I just thought of that's bugged me about the UI for a long time. You know how you can't remove material slots on objects while in edit mode? Why is it like that? It would be nice if the button was greyed rather than throwing an error when you click it.

XanzulsCG

Hey Pablo,

Will we ever get native ACES support in Blender? AgX might be better than ACES in every way but pretty much every other 3D DCC, compositing, editing, color grading software have switched to ACES and lack of native ACES support in Blender makes it really cumbersome to use Blender with other software.

Thanks.