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  • Published 22 Nov 2019

Exporting stretchable character rig from Blender to Unity

youtu.be/-sUxIkBGE_c

Hi everyone,

Exporting a rig with squash and stretch deformations to a game engine can be super painfull. In this video, I show you how to setup your rig and files to be able to get accurate stylised animated character from Blender to Unity. And we'll also try to understand how and why it works this way.

Hope you will enjoy it. Pierrick

BN.jpg

p2design
22 Nov 2019