Limit displacement of the texture on an object
Hello,
I am currently making a metal material for an axe and I wanted to make different textures between the blade and the rest of the metal.
The displacement that I applied to the rest of the metal shouldn't be present on the blade
. So is it possible to apply that displacement on only a limited part of the object ?
Thanks for your answer
3 Comments
If I understand it correctly the problem. You can use mixRGB with custom black and white map for displacement map.
Okay I tried and it work, thanks for your help !
You can use a mask and paint it with texture paint: postimg.cc/XZ70f0ZG