Sky Bridge
Hi all, I did a serie of render to practice environment lighting. I’m quite busy with many projects so I tried to achieve each scene under 2 days of work (including final render). For this I mixed many technics like camera projection, terrain sculpting in blender, and massive usage of models come from BlendSwap with some OptimuScan . I use Clarisse IFX as assembler and render engine.
3 Comments
Looks awsome. How did you get the god rays (img 3) Right? Love the volumetric in img 2
* @sophie.liebold1 * That occur because my volumes catch shadows from the trees. This effect is easy to produce in cycles also ;)
* @sophie.liebold1 * (I used blender 2.81 beta to denoise my renders )