← Blender.Today
  • 1
  • Published 26 Jun 2018

Fresnel Error

Hey everyone. I wanted to ask if any of you have noticed something weird with the Fresnel of the Principled shader. I have and it turns out that the diffuse Fresnel is incorrect. In real life,when a surface is rougher,the Fresnel becomes less visible. Instead of doing this,it does the opposite.

We need to fix this mistake.

jthorn7103
26 Jun 2018