← Blender.Today
  • Published 29 Oct 2017

Principled Shader PBR workaround

Hi there!

I tweaked a bit with principled shader to try to replicate the same result achieved in Substance Painter. The thing is that it was pretty easy getting similar results with very little effort (just connecting each map to its slot). Just wanted to share with you.

jFpRHbP.png

legordeau
29 Oct 2017