← Blender.Today
  • 4
  • Published 1 May 2023

PERFORMANCE - Blender Today LIVE #226


Changelog

Total: 188 commits, of which 46 are fixes and 48 cleanup.

Categories: 3D View, Anim, Animation, Asset Browser, Assets, Attributes, BKE_unit, BLI, BLI_path, CMake, Cleanup, Core, Curves, Cycles, Deps, Fix, GHOST/Wayland, GPU, Geometry Nodes, Gizmo, HIP, I18N, I18n, ID RNA, Keymap, LibOverride, Make missing libdecor only fail in strict build mode, Mesh, Metal, Multires, Nodes, Overlay, Realtime Compositor, Refactor, Revert "Fix, Sculpt, Subdiv, Suport relative path option per-asset library, UI, USD, UV, Use native path separators for run-time generated paths, VFont, Volumes, Vulkan, WM, WindowManager.

3D View

Anim

Animation

Asset Browser

Assets

Attributes

BKE_unit

BLI

BLI_path

CMake

Cleanup

Core

Curves

Cycles

Deps

Fix

GHOST/Wayland

GPU

Geometry Nodes

Gizmo

HIP

I18N

I18n

ID RNA

Keymap

LibOverride

Make missing libdecor only fail in strict build mode

Mesh

Metal

Multires

Nodes

Overlay

Realtime Compositor

Refactor

Revert "Fix

Sculpt

Subdiv

Suport relative path option per-asset library

UI

USD

UV

Use native path separators for run-time generated paths

VFont

Volumes

Vulkan

WM

WindowManager

pablovazquez
1 May 2023

16 Comments

Blender-trenka

¡Hola community! ¡Hola Pablo!

  • Blender community should have custom emoji to begin with, let them be small blender icons, if not

good icons from blender 2.80 or newer versions, let's use those from 2.79. I'm sorry to have to tell you this, but the blender community, when there is no custom emoji blender icons, people put as similar emoji as possible that have nothing to do with the connection.

  • Not all blender ideas are right-click Select, how about sending blender ideas non-publicly via the blender conference presentation proposal submission forms (if you don't mind can you show me how to manage blender presentations conferences).
  • Blender cloud goes down, the official blender YouTube channel no longer highlights the blender cloud channel (then it should be sync.blender.org ).

¡Gracias!

2
noirekld

Hello Pablo, Are there any plans to add a proper UV synchronization mode in Blender, similar to what has already been implemented in Maya, C4D, and RizomUV? It's extremely inconvenient to work with a large number of objects in the current synchronization mode. When editing objects, I can't see all the UV islands. If I switch to synchronization mode, almost all add-ons stop working or give errors. When hovering over a UV island, it doesn't highlight in the viewport. There's an add-on called uv_highlight by BenjaminSauder for Blender 2.7x, here's a link to it: github.com/BenjaminSauder/uv_highlight . There are examples of it in action there. Will such a feature be added to Blender?

1
XanzulsCG

Hey Pablo!

This might sound a bit rude so sorry for that in advance, but please don't include Mantaflow in the new node-based simulation system. Mantaflow is probably great for scientific simulation for its accuracy but it's really doesn't look good enough for CGI/VFX. It's kinda slow and buggy and kinda outdated. And I think the development of Mantaflow itself has stopped a while ago. I could be wrong but there are thousands of papers and modern frameworks for smoke sim, liquid sim, unified sim etc, so dropping mantaflow wouldn't be really much of a loss for Blender in the long term because IMO physics in Blender is bit lacking currently.

Also, the python API in Blender is great but python has its limitations. So, would there be a C++ API for Blender to make addons? Because most other high-end plugins for other softwares are all written in C++ and some plugins let you replace some of the core functionality of a DDC without rewriting the core codebase.

Also, this is my personal opinion, maybe you guys should take some more time for the Blender 4.0 release. Maybe it should have some major fundamental changes when it comes to UI UX and espically addition of long awaited features like light linking, grouping, node based texturing and some other requests from RCS etc. 4.0 sounds huge so I guess people would be expecting a massive changes IMO.

Thanks.

1

Hi Pablo. Don't know if you read the comments after the show, but you asked what could use the same treatment as "Clear Asset" in terms of operating on multiple selsctions. Select Objects and Select Hirarchy in the outliner could realy use this treatment. For instance, if you select multiple collections and right click to select the objects of the collections it seems to only select the objects in the topmost collecton, not even the "active" collection. This would be so useful if you need to quickly select all objects of two collections that are not "next to" each other, I would basicaly use this every day if it was working like expected :) Thanks for a greay show btw :)

hari

Hola pablo i was wondering if the animation 2025 project has started development. Just curious let the developers take their time to develop this awesome software.

jan5

hey Pablo, how to join the design team? I want to design buttoms and Stuff, maybe you have enough designers but maybe not so how to apply for it?

ammusionist

Hopefully time for one more question? Any chance Cycles will support Intel Iris Xe graphics in the future?

mrajendra2150

Hey pablo please make some love on archviz especially the 2d lines and documentation work just like rhino 3d

hyenhks

Hey Pablo!

I was wondering if you plan on continuing to improve blender.community? I was thinking in particular of two potential improvements:

  • When sorting by "Top", would love an additional option to sort by top of the last Week, last Month, last Year, ect.
  • Some posts have outdated statuses, do you have any ideas of plans to keep statuses up to date? Was thinking of either adding moderators (which would be more work to manage) or requiring people to update the post every n weeks/months for it to appear "updated"

Just some ideas, sorry if they've been mentioned before :) Ty Pablo

Some words of appreciation, optional read: Thank you for commitment to the community, keeping up the Blender Today livestreams! Communication with the community is invaluable. Speaking of myself, I've watched these livestreams almost every week during covid, learning more and more about how Blender and software development works. Since then I've switched to reading the diffs/pull requests directly, so haven't kept up with the BT questions lately.

oussama

Hi pablo

When adding a video to the Texture node, there is no option to match the frame rate of the video ,however this option is available when adding a texture inside the texture properties.

ilyasse.lojdi

Hello Pablo ! How are you ?

I was wondering, are the little dynamic teasers like the 2.9 one a thing that will continue for the next blender versions or is it totally abandonned ?

I'm talking about this: youtube.com/watch

dandibot

Hi pablo

I would like to know if there is any plan to change the interface when blender starts. I mean that when you run blender appears a console and a blank window. With respect to the speed at which it starts, it seems strange to me that sometimes it starts fast and sometimes it takes a long time. Definitely the speed with which it starts depends on the addons you have installed and other things that influence but wouldn't it be more aesthetic if it was like other programs that have a progress bar with a splash screen.

Rincewind3D

Hey Pablo, Will we get light linking in 3.6? Or do we have to wait until Blender 4.x?

reynoldsadjei

hola Pablo I have one question. first of all, I hope you have a good day. my question is the bpy.ops.wm.save_mainfile already an incremental saving system? Because I build an addon for Blender that acts like the Davinci resolve live save feature if you don't know it saves your project while you work incrementally

tlan_art

HOLA PABLO, I love and appreciate everything you do! It's been a while since I've used blender. I was moving and now I'm trying to get back into it. Two questions

Any word on a USA Bcon/BCON LA?

I know they're working on doing brush assets. But do you know if multi layer editing for textures is being worked on as well?

nubnubbud

oi, Pablo!

Is there a chance we could get the old smoke sim back as a black box solver? I was having trouble getting mantaflow to work, and ended up redownloading 2.79, and exporting a VDB sequence, to get my VFX looking good. While mantaflow works well enough, it doesn't react as conceptually as blender smoke does to force fields, and its density/generation/noise has some wonky effects and errors that break a sim...