Hi Pablo. Hope all is going well. It's Glen. I finally made a working CAD line tool with snaps for Blender. It's taken years and it kind of works in object mode but I'd love to hear what you think about it. I put a video of it working here:
a4jp.com/line-tool-for-blender/
Love to get help improving it. Also one request, can you allow us to add edit tools in object mode so we can make proper CAD tool pallets? I have to add an icon in object mode and then make it link to edit mode.
3
g
glenrowell
Hi Pablo. Where can I upload a video for you Pablo?
C
ComixProductions
Hi Pablo! The DLSS PR milestone has been set to 5.3. Does this mean we can expect support for it when 5.3 comes out? Thanks 👍
b
bar-borer
hi pablo, thank you for the stream, have you thought about doing office hours for new contributors once in a while? as a newcomer i have questions that aren't in the docs.
on another note, will we have gaussian splitting rendering in the future?
o
orin
hi pablo. hope your day is going
well.is
there any chance there will be gpu acceleration for the video sequence editor? i know there is for the compositor, but im specifically asking about when you render out a video.
a
alan.zirpoli
hi Pablo, many cool updates. Nice.
I was wandering: we now have menù switch in the shader editor, but we can't plug nothing in the menù option socket? do you know any workaround or we need to wait for a proper node (maybe string from GN?). Thanks, bye
n
nubnubbud
Oi, Pablo! hope you had a nice day!~
we're getting lots of string nodes. Do you think we might need something like a math node? I can imagine all the different options for capitalizing getting one, or selecting by feature...
what are the talks about rig nodes looking like? apologies to ask, I've been busy, but I'm sure we're all interested! Last I tried it, it was confusing- lots of exposed developer workflow, unspoken ordering rules and lack of plain language/clear node names... I want to be able to make ragdolls and interactive viewport mechanisms!
On a more topical note (not a question)- the new bevel node was the last thing I needed to make a set of GeoNodes for CAD design! I'm off to bring a new userbase to blender! it's a small mercy that I have till november to add the new glossy normal correction!
f
freeway80
Hola Pablo, any plans to expand on the Project Brush in sculpting by adding a Mesh Filter version, so as to shrinkwrap entire models?
Another question, what about new UV editor overlays like separate UV islands with random colors for each? Any plans for those?
g
glenrowell
How do we add line breaks like to tool info at the top of the window when making tools? I hope it's possible. I couldn't figure out a way add line breaks. The info just under the word Global at the top center. I'm using heaps of pipes now to separate everything but I'd like to shorten the super long info line.
c
chris12
Hi Pablo, is there a way to add a render button to the render window? One other thing. Thank you for doing the videos here.
j
jackrocky2213
vulkan will be on by default for 5.3, so will they be fixing the memory issues by finally adding texture streaming/user mipmaps to eevee or just adding a warning label? thanks pablo🫶💪
d
davidmani159
Hi pablo, I was wondering we could duplicate keyframe can we make instances of keyframe especially on GP so we could make changes in one frame and it will affect all the places where it was instances, it could be useful in accurate lipsynk
12 Comments
Hi Pablo. Hope all is going well. It's Glen. I finally made a working CAD line tool with snaps for Blender. It's taken years and it kind of works in object mode but I'd love to hear what you think about it. I put a video of it working here: a4jp.com/line-tool-for-blender/ Love to get help improving it. Also one request, can you allow us to add edit tools in object mode so we can make proper CAD tool pallets? I have to add an icon in object mode and then make it link to edit mode.
Hi Pablo. Where can I upload a video for you Pablo?
Hi Pablo! The DLSS PR milestone has been set to 5.3. Does this mean we can expect support for it when 5.3 comes out? Thanks 👍
hi pablo, thank you for the stream, have you thought about doing office hours for new contributors once in a while? as a newcomer i have questions that aren't in the docs. on another note, will we have gaussian splitting rendering in the future?
hi pablo. hope your day is going well.is there any chance there will be gpu acceleration for the video sequence editor? i know there is for the compositor, but im specifically asking about when you render out a video.
hi Pablo, many cool updates. Nice. I was wandering: we now have menù switch in the shader editor, but we can't plug nothing in the menù option socket? do you know any workaround or we need to wait for a proper node (maybe string from GN?). Thanks, bye
Oi, Pablo! hope you had a nice day!~
we're getting lots of string nodes. Do you think we might need something like a math node? I can imagine all the different options for capitalizing getting one, or selecting by feature...
what are the talks about rig nodes looking like? apologies to ask, I've been busy, but I'm sure we're all interested! Last I tried it, it was confusing- lots of exposed developer workflow, unspoken ordering rules and lack of plain language/clear node names... I want to be able to make ragdolls and interactive viewport mechanisms!
On a more topical note (not a question)- the new bevel node was the last thing I needed to make a set of GeoNodes for CAD design! I'm off to bring a new userbase to blender! it's a small mercy that I have till november to add the new glossy normal correction!
Hola Pablo, any plans to expand on the Project Brush in sculpting by adding a Mesh Filter version, so as to shrinkwrap entire models? Another question, what about new UV editor overlays like separate UV islands with random colors for each? Any plans for those?
How do we add line breaks like
to tool info at the top of the window when making tools? I hope it's possible. I couldn't figure out a way add line breaks. The info just under the word Global at the top center. I'm using heaps of pipes now to separate everything but I'd like to shorten the super long info line.
Hi Pablo, is there a way to add a render button to the render window? One other thing. Thank you for doing the videos here.
vulkan will be on by default for 5.3, so will they be fixing the memory issues by finally adding texture streaming/user mipmaps to eevee or just adding a warning label? thanks pablo🫶💪
Hi pablo, I was wondering we could duplicate keyframe can we make instances of keyframe especially on GP so we could make changes in one frame and it will affect all the places where it was instances, it could be useful in accurate lipsynk