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  • 1
  • Published 28 Feb 2024

Left Right mirroring with different naming conventions.

Is there a way to change the default L _R ; .l .r ; Left Rigth ; left right naming convention. I've been rigging characters for a videogame that already have a different naming convention (lt rt_ ) and changing those is non negotiable. I've been using the batch rename as a workaround but sometime go back and forth too often between the exported rig and the working rig. also sometimes it changes the name of the bone if it has an l or an r next to a _. anyways, is there a way to change this property from within blender or shuld I drop this in RightClickSelect?

rubenadrianoyarce
28 Feb 2024

3 Comments

If you are in edit mode on your rig, you have some tools for naming your bones.. Menue "Armature" > "Names" there is an option to mirror the names. Together with the batch rename it should be no problem.. Hope this helps..

1
rubenadrianoyarce Author

yeah, that's what I've been doing. the issue is not just change the names. I need to change the default blender naming convention so it works with both the animation and weightpainting mirroring.

o.k. then I think you should drop this in RightClickSelect.. Hope it gets solved ;)

1