Left Right mirroring with different naming conventions.
Is there a way to change the default L _R ; .l .r ; Left Rigth ; left right naming convention. I've been rigging characters for a videogame that already have a different naming convention (lt rt_ ) and changing those is non negotiable. I've been using the batch rename as a workaround but sometime go back and forth too often between the exported rig and the working rig. also sometimes it changes the name of the bone if it has an l or an r next to a _. anyways, is there a way to change this property from within blender or shuld I drop this in RightClickSelect?
3 Comments
If you are in edit mode on your rig, you have some tools for naming your bones.. Menue "Armature" > "Names" there is an option to mirror the names. Together with the batch rename it should be no problem.. Hope this helps..
yeah, that's what I've been doing. the issue is not just change the names. I need to change the default blender naming convention so it works with both the animation and weightpainting mirroring.
o.k. then I think you should drop this in RightClickSelect.. Hope it gets solved ;)