Not sure what you do here, there is automatic weighting for bones did you create something new ?. Might be handier to speak english for the rest of the world.
m
mahreeooce
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@peter.boos
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Voxel heat skinning means that it assigns automatic weights based on volumes, rather than interpreting the surface nearest to the bone. That way, you can have similar weights assigned to vertices that share the same space or are close together, without them being topologically linked.
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Not sure what you do here, there is automatic weighting for bones did you create something new ?. Might be handier to speak english for the rest of the world.
* @peter.boos * Voxel heat skinning means that it assigns automatic weights based on volumes, rather than interpreting the surface nearest to the bone. That way, you can have similar weights assigned to vertices that share the same space or are close together, without them being topologically linked.