Mesh normals are not been preserved in blender 2.9
guys is it just happening to me or the feature that keeps the normal after you use the ripping tool is not working in blender 2.9? I've tried everything and I don't know how to make it work please help.
4 Comments
I confirm, it's not working even if I enable custom split normals. Has this been reported as a bug? Edit: It works for ripping but I think it should work for Split too.
This works in 2.8, so it's not a 2.9 feature. The normals are also not preserved on export to gltf as claimed in the release notes.
Hm... same problem here. It works fine after ripping. And it still looks good after leaving edit mode. But as soon as I re-enter edit mode, the edges become visible again (and stay visible afterwards).