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  • Published 19 Oct 2020

ANIMATION + Q&A #123 | Blender.Today LIVE - YouTube

parkeramitrakshar
19 Oct 2020

35 Comments

Pascal

Since the title is about "Animation" have you guys thought about how you're going to approch turning rigging into nodes based? it seems to me that it will be very hard especially the way Armature work with two modes (Edit & Pose). Any discussion about it yet or just waiting for the storm to come haha?

6
borschberry

Hi Pablo!

Not a question, I just wanted to mention the author and everyone who worked on the patch developer.blender.org/D8413 . I would also like to thank Piotr Ostrowski. You're my hero, buddy! For me as a modeler, this is kind of a big deal. In addition, I am very impressed with how smoothly it was implemented. From the topic in RightClickSelect to the thread on Devtalk, then Piotr got involved and now we have this great tool. This is a very inspiring example for me.

Keep it up guys, you are the best! Thanks!

4

How are the Compositor improvements going? Really looking forward to these...

4
tintwotin

* @jon * Have you tried the Compositor-Up fork? blender.community/c/graphicall/hpbbbc/

HowDot

Hi Pablo and the team; I have 2 questions that I wanna ask you guys about the future of blender,

  1. do you think you'll add more ways to import in the future? like .vpk , .vtf ,etc.

  2. do you think you'll have real-time file sharing like google docs as a feature? working on a big project together is hard when you have to share the file separately

thanks and have a good day!

3
parkeramitrakshar Author

Hey, Pablo, Hope you are Doing Well.... Any update on Everything Nodes? Particle Nodes?

3
augusto.c.felix

Hi Pablo! Hope you are doing well and safe :) Hard question: Will cycles become as faster as E-CYCLES any day soon?

I "kinda" love the competition on this, but is blender development concerned that Cycles could be faster? And it will make e-cycles obsolete?

Stay safe and thanks, man!

2
matterform3d

So I did what you said, and I'm almost done with making a complete list of all the hotkeys for both blender and industrial keys from the python files. This way we can see which features are left out of the industry keys. Would your developers like this since a complete list for both doesn't exist, if so where should I post it?

2
gilbertorodrigues

Hello Pablo! Why aren't .blend file thumbnails activated by the installer? Most users don't know that thumbnails even exist and that they can be activated via command line. (At least in Windows)

2

Hi Pablo! Me again. What version of blender will have vulkan fully implemened?

2

Hi Pablo, how're you doin!

I have two questions regarding sculpting:

-Which version will have the improvements of the performance in sculpting that Pablo Dobarro is doing? 2.91? 2.92?

-What is planned for Dyntopo in the future? Will it be removed? Will improve? Will stay as it is?

2
Diogo-valadares

hello pablo o/ I'd like to know if there is any prediction about when we will get updates/replacements for dyntopo, It's a really neat tool but poorly optmized, The only thing we have now is this thread, but its already getting old: developer.blender.org/T73934

2
graphicadam

My Blender 2.9 pref keeps getting corrupted and or some error that pops up too quick to see. I had to completely uninstall blender every version i had and reinstall it several times. They last about 2 months before it happens. Any way to check on what's doing this?

1
aflecek

Hey Pablo! How Are Ya? I always forget to ask about smth related to shapekeys. I found a dirty way to export objects, animated with Displace Modif. and Emptys into Unreal Engine. I am not saying I discovered it, but I found this method on my own. The problem is that is very time consuming and annoying. For Example ,If the Anim loop is 60 frames I duplicate 60 Displace Modifiers and then I apply them into Shape keys for every next frame of the anim. Then I have 60 Shape keys ,which I keyframe by hand on every frame and then export the object to UE4 with NLA and it works like a charm. Is there a way to combine all of this in one function or a button or something more quicker than all of that madness? Anyway! Thank you for everything Blender Community.

1
CultLess

* @aflecek * hey

I might help you with an addon. drop me an email: cultless@gmx.ch

BarfGarbage

Is it Lucke that is going to be making the modifier nodes/everything nodes too? That poor man.

Also, is there any plans to improve the visibility of stuff in the graph editor? The graph editor is one of the few things where I prefer Maya over Blender.

1
renatogangemi

Is there any news about keymesh?

sanda200sanda

how hide 3d cursor in blender 2.79

agudajohn4

I am kinda new to blender, i have this issue of control jumping to another place, like scaling out it self, while animating, even with rain rig, i dont know mayb i did something wrong, or their is any fix, thanks in advance

jerementor

​Saw some grease pencil cut-out animation plans on the roadmap, can you share light on what those are?

Brendan

Any news on displacement or parallax occlusion mapping in eevee

JayeAntony

morning any word on what happened to interactive mode and fracture modifier?

elliotgascoigne

Hello again! do you know if there is a 'simple' guide on how to set up flamenco on a local machine? I would love to subscribe to the cloud but cannot yet afford it. But the limited info on how to set up flamenco boggles my head with my lack of knowledge on that kind of thing. Thank you for making the world a better place.

zinogg

Hi , Pablo.

Will you please fix the Knife tool...it still needs alot of improvements and it could be combined with loopcut so it can start from anywhere instead of the center....make them one powerful tool instead of two.

Creavite

Hey Pablo! Thanks for everything you do. I love blender. I was wondering if there's a reason for why is it possible to drag modifiers left and right if the only functionality is to stack them and move them up and down. Do you like it that way? It personally gives me the feeling of it being less accurate to control. Would love to know your thoughts, thank you!

MooKorea

Shoutout to Hans Goudey for committing my papercut :D devtalk.blender.org/t/papercut-decimate-planar-mode-cluttered-buttons/15797/2

jamisonmccurry28

Do you think blender will ever have a game engine again I was really disappointed when it was removed

hector.rojo.cg

hello Pablo! it is possible to render every pass (Enviroment, AO, Shadow, Normal, Specular...) in Eevee, thanks!!

Hexbob6

Hey Pablo, I'm wondering if there are any updates planned for adaptive subdivision in Cycles. It's an awesome feature but there are a few bugs that I've stumbled across in day to day use (such as this: developer.blender.org/T78055 ) which have been around for a while, and it'd be great to see additional features like 'freezing tessellation' (basically calculating the subdivision once, in the viewport, based on camera position, for easy previewing and layout prior to rendering) added. This could also be useful for EEVEE too. :)

dasmonkey

hello Pablo, I saw someone is working on Blender multi-monitor support, is there any updates on that? developer.blender.org/T69819 I use blender on my second monitor and blender pop up windows always open in the other monitor. Thank you for your hard work. :)

poffington

Hey Pablo! Any chance we will get a feature that allows us to navigate between multiple UVMap Channels for selected objects. If I have 50 objects in a scene, I have to manually go to the second "UVMap.001" for each one. Not sure if there is a Select Similar command that already exists. Thanks!

rouellenicolas

Hello Pablo and Blender team, Hope you and all the team are doing well, i would like to know if the boundary fonction that Pablo Dobarro put in sculpt will be one day available in modifiers, the option to animate tube like structure insideout or other types of borders could be cool for organic effects.

CansecoGPC

Did you see this review about the Blender keyboard? I did ask and it works fine on Linux.

blendernation.com/2020/10/15/review-blender-3d-pc-nero-slim-line-keyboard-by-logickeyboard/

lukasbabravicius

2.91 Eevee motion blur will can be animated ?

anim8r

Hi Pablo, I started using Blender exclusively two years ago for my visualization work at a large global engineering firm - and haven't looked back (bye bye 3ds max). I have a suggestion to improve curve subdivision the "Blender way": Use ctrl-R like loop cuts. This would spawn a dot on the curve which you could slide to place exactly where you want, use middle mouse wheel to create additional subdivisions, and click to implement. Similarly, it would be nice to be able to slide anchor points along curves by using "GG".