Its mapping textures of trees as if they were inside the mesh, (regarding the point of view of course) pretty similiar to parallax mapping, but with profoundly different geometries... the video shows a few samples of how to use tree, bush and grass assets for that. what else could we do with such a technique?
detailed info here:
www.blendermarket.com/products/deeptree
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Its mapping textures of trees as if they were inside the mesh, (regarding the point of view of course) pretty similiar to parallax mapping, but with profoundly different geometries... the video shows a few samples of how to use tree, bush and grass assets for that. what else could we do with such a technique? detailed info here: www.blendermarket.com/products/deeptree