Will Blender ever allow unlimited N-gon Holes on N-gon faces? Compared to Sketchup, where you can place a window in a wall without the need for extra edges, this has always bothered me in Blender. Been waiting for that ever since B-mesh was a thing. Should really make modeling feel less restrictive, also help A LOT with Boolean workflows.
7
c
christianclavet
*
@visprotis
* You're asking for a specific Sketchup feature. As Sketchup hide the edges of the faces when you are looking at it.
Perhaps ask for a new viewport display feature that would hide all the edges when in
edit | poly selection
. You would activate it in the viewport overlay and would have a similar display as in what you are asking.
2
F
FreeMind
*
@Christian Clavet
* Yes, sketchup does internally make those edges. After all, all faces n-gons or quads are just triangles anyway, so blender already does that too, just not for holes on faces... And I'm sure it should.
What goes on under the hood is irrelevant if it's invisible to the user experience.
I believe this feature is very important, especially for Arch-viz.
Too bad Pablo didn't really answer the question at all... He just said that there will be boolean improvements. Which is cool, and very welcome, sure, but off-topic...
Current booleans are quite terrible tbh. Good for simple meshes, but whenever i needed them for something slightly more complex, it was a disaster...
c
christianclavet
*
@visprotis
* I agree with you that this feature should be there, but must have a way to activate | Deactivate it. You need to see ALL the edge in a model if you are modifying edges or modifying vertexes.
c
c-ribrea
Hi Pablo, When we have a lot of addon (+20) the N panel become a mess and we can't see anaything do you plan double it or otherway to manage this ?
6
a
aidan.knotts
*
@c-ribrea
* I think the ability to create folders in the n menu would help
1
d
dantabdantab37
*
@c-ribrea
* Go to Active Tools/ Workspace/ Filter addons and checkbox this !
And voila! You can make it for each workspace... To be permanent you have to save it in your startup file. Only the enabled ones would be visible, but be careful: you could block Cycles or other stuff if not checked; Sorry i can not garantee it's the more simple but... It works !
1
r
romboutv
*
@c-ribrea
* I new it when the T bar was removed the N panel would be a mess. Pable also said they basically moved the issue to the other side. Again we a shit load of panels. Every addon want its own panel which is useless. Devs for addons should consider adding an option to either use the default or use a custom one
k
kouzanagi
Hi, Pablo the current extrude manifold isn't really good, it's really limited and we can't cut through the geometry the future of extrude manifold should be this tool
developer.blender.org/T75913
6
v
voxeldesigns01
Hi Pablo, I new to blender, so i go through blender documentation and I found one thing not documented for 2.83 that ghost on animation, is there any way to request to edit on blender documentation.
And one more thing, what if shader editor use space bar for searching shader nodes just for consistency.
Thanks for this awesome software
4
a
aidan.knotts
*
@voxeldesigns01
* I would love spacebar for searching shaders, it would make it so much easier.
r
romboutv
*
@voxeldesigns01
* Pretty good point for that space search. But i guess they choose the add command as it is the same as in object tmode.
PS you can report on a manual fact if you scroll all the way down on the page. In the bottom right you see a link button showing ?report bug? Then a report will be opened with a tiny header reverting to the page you came from.
How do you apply lens distortion in the final render,
and do you ever think that in a future update, we will be able to bevel vertices? It seems like it should be a feature.
3
k
kidtempo
*
@endermanrapman
* There are lens distortion nodes in the compositor.
W
WIMTOFI
Heo Pablo How r u? :D Can we get raytracing feature on Evee Render?
😀
3
c
christianclavet
*
@Efaz
* This would depend on the help that NVIDIA would provide with this feature, as it's not available from OpenGL. We would need Blender to use Vulkan first... And since Vulkan is on the roadmap, we can hope it will be supported not long after...
J
Jakob-leitner
Hi Pablo,
Everything Nodes is a huge project. Currently there is Jacques working on many things regarding Particle Nodes. Wouldnt it take ten years to develop such a system "alone"? Will there ( at some point ) be more devs working side by side on the Everything Nodes system. Speaking of it, are there any news on the particle nodes system ? a huge thank you to the hole team. You guys are great!
Greetings from Austria.
3
a
alexey.all
Hi, Pablo can you add support GPU rendering for VSE in future?
3
F
Fred
Hi Pablo, when do you think we will have all the procedural textures all available consistent and everywhere in blender? I mean for texturing, particle influence and modifiers etc.? Do we need to wait for the everything nodes? Anyways. Thank you all who work blender! Wish you all all the best! :)
3
F
Fred
@Pablo
Thanks pablo.
I've been waiting for it for so long Now I know when it will probably come. The sooner the better. The whole thing would give us so much more options. Have a good time to you and everyone!
d
damian_winnichenko
Hi Pablo!
I have a design proposal for multi-input nodes. Could you show it to the development team, please?{attachment 24242JPG}
3
r
romboutv
*
@damian winnichenko
* What does it do, i mean it looks like a mix node. So they are probably gonna ask, what does this input do. Do they get mixed in some kind of way
k
kidtempo
*
@romboutv
* I believe the point is to show that there are multiple inputs to the node.
Particle nodes, unlike material nodes, allow multiple inputs. They are also not necessarily mixed like in a material node - the inputs can be (or are) independent of each other.
D
Dee
Will blender have the ability to add edges to groups in the same fashion like vertex groups, but for edges? (Sorry if it was asked before)
3
a
agent89official
Hi Pablo! I noticed that the Anisotropic BSDF shader node was missing from the latest build of Blender 2.90. Is there a reason for this? Will it be added back in later versions?
2
L
LapisSea
Hi Pablo! Have you heard about this little company called Pixar that is supporting blender? ;)
2
a
arduinocassol
Hi from Brazil! The release of 2.8 and these streams push me to change to blender for archviz, and I love it! Thank you so much Pablo and team.
Regarding the question, is there a way to have an render boolean for the entire scene in the molds of the camera clipping? Something that is active only on render time. Thanks!
2
m
marczlong
we want a t-shirt with your face ... you are more and more like Calculin
1
c
christianclavet
*
@marczlong
* Good idea, I would really like one with the team and the logo on it!
v
voxel9
Hello Pablo, greetings from a happy 2.90 user of some of the new features. Though, 2.90 starts slower for me: I can't stop myself admiring the splash screen for at least 15-20 sec. Hence the slowness :P Anyway, Congrats to the Blender team, Daniel Bystedt for his gorgeous art and all the contributors as well as a shout-out to jendrzych for his relentless work of Blender's icons.
Thanks Pablo for the answer, you nailed it with the other stuff like midi devices. DJs use a lot of input devices, knobs, midi, Kaoss Pad, etc. Our field feels very restricted with the usual/boring office computer inputs: keyboard&mice and tablet for the fraction of users. Here I didn't want to mention cockpits in planes as high-end human machine-interfaces, but you also mentioned legs/toes ;)
p
printerkiller
Hey Pablo! Seen you "react video" yesterday to the Renderman Live, that was hilarious! There were some small but smart features like viewport snapshot or viewport downscaling for faster preview - will you take some notes to Blender itself?
It seems like there's a disconnect and I'd love to work on a patch but I was wondering if it'd be difficult to introduce or if there was a good reason why constraints weren't introduced in gizmos-- since I'm sure other gizmos would benefit from this.
Hello Pablo thank you for everything that you do, I am looking at new Samsung Galaxy Tab 7+, it has been given a new lager size and new stylus pen. I wand the to know if Blender would ever able to be used on Android platform, I believe that Blender Sculpt and Grease pencil would be amazing to work on it.
That You
Paolo from Canada
d
daragood67
How do i download Pixar Renderman............ and by the way HI PABLO!
p
plachenko
*
@daragood67
*
renderman.pixar.com/store
under non-commercial-- but the implementation that was presented won't be in blender until at least december
d
daragood67
How do i download Pixar Renderman............ and by the way HI PABLO!
l
leewards2
i have to use 2.79 because 2.8 it lags while animating on my computer. Am I able to fix this?
245 Comments
Will Blender ever allow unlimited N-gon Holes on N-gon faces? Compared to Sketchup, where you can place a window in a wall without the need for extra edges, this has always bothered me in Blender. Been waiting for that ever since B-mesh was a thing. Should really make modeling feel less restrictive, also help A LOT with Boolean workflows.
* @visprotis * You're asking for a specific Sketchup feature. As Sketchup hide the edges of the faces when you are looking at it.
Perhaps ask for a new viewport display feature that would hide all the edges when in edit | poly selection . You would activate it in the viewport overlay and would have a similar display as in what you are asking.
* @Christian Clavet * Yes, sketchup does internally make those edges. After all, all faces n-gons or quads are just triangles anyway, so blender already does that too, just not for holes on faces... And I'm sure it should. What goes on under the hood is irrelevant if it's invisible to the user experience. I believe this feature is very important, especially for Arch-viz.
Too bad Pablo didn't really answer the question at all... He just said that there will be boolean improvements. Which is cool, and very welcome, sure, but off-topic... Current booleans are quite terrible tbh. Good for simple meshes, but whenever i needed them for something slightly more complex, it was a disaster...
* @visprotis * I agree with you that this feature should be there, but must have a way to activate | Deactivate it. You need to see ALL the edge in a model if you are modifying edges or modifying vertexes.
Hi Pablo, When we have a lot of addon (+20) the N panel become a mess and we can't see anaything do you plan double it or otherway to manage this ?
* @c-ribrea * I think the ability to create folders in the n menu would help
* @c-ribrea * Go to Active Tools/ Workspace/ Filter addons and checkbox this ! And voila! You can make it for each workspace... To be permanent you have to save it in your startup file. Only the enabled ones would be visible, but be careful: you could block Cycles or other stuff if not checked; Sorry i can not garantee it's the more simple but... It works !
* @c-ribrea * I new it when the T bar was removed the N panel would be a mess. Pable also said they basically moved the issue to the other side. Again we a shit load of panels. Every addon want its own panel which is useless. Devs for addons should consider adding an option to either use the default or use a custom one
Hi, Pablo the current extrude manifold isn't really good, it's really limited and we can't cut through the geometry the future of extrude manifold should be this tool developer.blender.org/T75913
Hi Pablo, I new to blender, so i go through blender documentation and I found one thing not documented for 2.83 that ghost on animation, is there any way to request to edit on blender documentation.
And one more thing, what if shader editor use space bar for searching shader nodes just for consistency.
Thanks for this awesome software
* @voxeldesigns01 * I would love spacebar for searching shaders, it would make it so much easier.
* @voxeldesigns01 * Pretty good point for that space search. But i guess they choose the add command as it is the same as in object tmode.
PS you can report on a manual fact if you scroll all the way down on the page. In the bottom right you see a link button showing ?report bug? Then a report will be opened with a tiny header reverting to the page you came from.
PS this is a nice chrome extension, helps copy-paste links just like google does docs.blender.org/manual/en/latest/interface/window_system/topbar.html
Hello Pablo,
Two questions:
How do you apply lens distortion in the final render,
and do you ever think that in a future update, we will be able to bevel vertices? It seems like it should be a feature.
* @endermanrapman * There are lens distortion nodes in the compositor.
Heo Pablo How r u? :D Can we get raytracing feature on Evee Render? 😀
* @Efaz * This would depend on the help that NVIDIA would provide with this feature, as it's not available from OpenGL. We would need Blender to use Vulkan first... And since Vulkan is on the roadmap, we can hope it will be supported not long after...
Hi Pablo,
Everything Nodes is a huge project. Currently there is Jacques working on many things regarding Particle Nodes. Wouldnt it take ten years to develop such a system "alone"? Will there ( at some point ) be more devs working side by side on the Everything Nodes system. Speaking of it, are there any news on the particle nodes system ? a huge thank you to the hole team. You guys are great! Greetings from Austria.
Hi, Pablo can you add support GPU rendering for VSE in future?
Hi Pablo, when do you think we will have all the procedural textures all available consistent and everywhere in blender? I mean for texturing, particle influence and modifiers etc.? Do we need to wait for the everything nodes? Anyways. Thank you all who work blender! Wish you all all the best! :)
@Pablo Thanks pablo. I've been waiting for it for so long Now I know when it will probably come. The sooner the better. The whole thing would give us so much more options. Have a good time to you and everyone!
Hi Pablo! I have a design proposal for multi-input nodes. Could you show it to the development team, please?{attachment 24242JPG}
* @damian winnichenko * What does it do, i mean it looks like a mix node. So they are probably gonna ask, what does this input do. Do they get mixed in some kind of way
* @romboutv * I believe the point is to show that there are multiple inputs to the node.
Particle nodes, unlike material nodes, allow multiple inputs. They are also not necessarily mixed like in a material node - the inputs can be (or are) independent of each other.
Will blender have the ability to add edges to groups in the same fashion like vertex groups, but for edges? (Sorry if it was asked before)
Hi Pablo! I noticed that the Anisotropic BSDF shader node was missing from the latest build of Blender 2.90. Is there a reason for this? Will it be added back in later versions?
Hi Pablo! Have you heard about this little company called Pixar that is supporting blender? ;)
Hi from Brazil! The release of 2.8 and these streams push me to change to blender for archviz, and I love it! Thank you so much Pablo and team. Regarding the question, is there a way to have an render boolean for the entire scene in the molds of the camera clipping? Something that is active only on render time. Thanks!
we want a t-shirt with your face ... you are more and more like Calculin
* @marczlong * Good idea, I would really like one with the team and the logo on it!
Hello Pablo, greetings from a happy 2.90 user of some of the new features. Though, 2.90 starts slower for me: I can't stop myself admiring the splash screen for at least 15-20 sec. Hence the slowness :P Anyway, Congrats to the Blender team, Daniel Bystedt for his gorgeous art and all the contributors as well as a shout-out to jendrzych for his relentless work of Blender's icons.
I know you are preparing an episode about sculpting. Do you think it would be possible to have as guests more artists? I would love to hear Pablo Dobarro talking with artists like Yan Sculpts , Yuditya Afandi , Julien Kaspar , Anna Tutova or Ana Mendes about their techniques and experiments with the sculpting tools.
Hi Pablo, will blender be getting an auto 2d tracker for camera tracking? Love what you guys do, this software is so good
Hi Pablo, Is there a chance to get this feature in the near future:
StylusUX - pressure sensitive & pen-optimized interface elements & tools You liked it in previous livestreams...
Thanks Pablo for the answer, you nailed it with the other stuff like midi devices. DJs use a lot of input devices, knobs, midi, Kaoss Pad, etc. Our field feels very restricted with the usual/boring office computer inputs: keyboard&mice and tablet for the fraction of users. Here I didn't want to mention cockpits in planes as high-end human machine-interfaces, but you also mentioned legs/toes ;)
Hey Pablo! Seen you "react video" yesterday to the Renderman Live, that was hilarious! There were some small but smart features like viewport snapshot or viewport downscaling for faster preview - will you take some notes to Blender itself?
Check out my youtube channel youtu.be/ATVJEKFc0AA
Hi Pablo! Would you think that the "Asset manager" would be available (or at least usable as a first step) when Blender 2.91 release?
The new UV tiling feature 2.9 is really great. Theses tools are becoming more and more useful for game level building!
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PABLO pls how do we use mixer addon for blender
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in 2.90 ¿its fixed the bug with radeon GPUs, at the time of the render?
I was wondering if you could comment on a RCS post I made about gizmos and shortcut consistency:
blender.community/c/rightclickselect/SYfbbc/
It seems like there's a disconnect and I'd love to work on a patch but I was wondering if it'd be difficult to introduce or if there was a good reason why constraints weren't introduced in gizmos-- since I'm sure other gizmos would benefit from this.
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view my profile conference.blender.org/profile/1726/
view my profile conference.blender.org/profile/1726/
view my profile conference.blender.org/profile/1726/
view my profile conference.blender.org/profile/1726/
Hello Pablo thank you for everything that you do, I am looking at new Samsung Galaxy Tab 7+, it has been given a new lager size and new stylus pen. I wand the to know if Blender would ever able to be used on Android platform, I believe that Blender Sculpt and Grease pencil would be amazing to work on it. That You Paolo from Canada
How do i download Pixar Renderman............ and by the way HI PABLO!
* @daragood67 * renderman.pixar.com/store under non-commercial-- but the implementation that was presented won't be in blender until at least december
How do i download Pixar Renderman............ and by the way HI PABLO!
i have to use 2.79 because 2.8 it lags while animating on my computer. Am I able to fix this?