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Hey Pablo, Any plans on adding a modifier stack to meta balls. They have not had any updates in a very long time.
6
j
julperpub
*
@crshanker66
* this would be great, especially remesh and mesh to volume
1
c
crshanker66
*
@Julian Perez
* Mirror is the one I am so desprate for...Sad that there is no built in way to mirror metaballs in blender(there's an addon that does it btw)
I'm currently working on improving the Node-Arrange Addon for my Personal Use, and I'm missing an Attribute for the Node Socket Location like this:
bpy.data.materials['Material'].node_tree.nodes['Node'].inputs['Input'].location
Is there a chance that this will be implemented? You can upvote this idea on
Right Click Select.
Greetings,
Blender Defender
3
s
slowk1d
Hello Pablo! Just to throw one more of the same million questions in the bucket, do you see Collections with transform options (move, rotate and scale), modifiers and materials applicable, coming anytime soon?
2
p
pancake.z3d
Hi Pablo, first let me say you do a great job with the show! But i also have a question for you: Daniel Bystedt mentioned in your show that UV improvements are planned. Do you know if a proper packing-algorythm is going to be implemented and maybe the ability to pack into a specified region (By drawing a box for example) ? I know about UV-packmaster but this funtionality is so basic that i am thinking if this should not rather be implemented in blender vanilla since it is standard on other toolsets and does seem to be alot of juice for little squeeze. Another question would be if batchbaking PBR and Eevee-baking is planned at some point? Keep up the great work and kiss Ton from me after the pandemic :* You guys are amazing!
There is a bug reported since 2015 that is still unresolved today and no developer is assigned to its fix.
It would be cool to see a developer seriously take care of it, because it's really a pain in the ass when using blender with UE4.
2
L
LloydAlmeida
Hi Pablo, Is there any reason that the Scrollbar Outline has no Alpha Value .. This will really help to clean up the UI. Should be easy to add .. Thanks
2
F
Facu
Hi Pablo! How are you doing?
What happened to the improvements of the performance of Sculpting that Pablo Dobarro was doing?
2
O
Ostro
Hi Pablo !
I follow you since one years now and i wish to tell you congralutation for your work.
I have two question.
1st : I do mechanical conception because the dimension is a critical part of the engeniring workflow since WYSIWYPrint :). After one year to break my head on blender i be able to do a full parametric morphing shape (with dim parameter i have all the base shape that you can find here (
zpag.net/Dessin_Technique/1980/Tracer/Formes.htm
)). I want now do physic simulation to morph the shape but i dont have a clear overwiew of how driver, modifier, physics, and constrain are time ordered and when they are activate during animation, physics simulation, the both. Can you tell me a ressource where i can find that sort of information uptade because since blender grow so fast is hard to find.
2nd: I dont' succed to reach a specific vertex group to move scale or rotate in geometry node, can we have a quick demo pls?
Ps: Sorry for the book post
Have a good day!
1
c
chris.metodieff
Hey, Pablo, thank you for the show!
I have a question regarding an anti feature called - Preselection Highlighting. I know it's an a concern regarding performance hits, but nowadays computers are quite capable and in the Devtalk, there were already design suggestions by developers.
For me, this is the missing highlight of polished 3d package Blender deserves.
The actual question - Is the anti-feature negotiable. :D
Keep up the good work!
1
s
spandanacharyyaz
hey pablo, is there any way that all the blender LTS releases can be .0 (Point Zero Releases) like 3.0, 4.0, 5.0 that would make things a lot easier....
1
B
BarfGarbage
Hello, what is the difference between the asset browser and the asset manager?
Will the asset browser morph into the asset manager over time?
1
d
damian_winnichenko
Hi Pablo! How are you?
We (users) need "Bake animation" for one another reason:
I have found out that you could use bake the wholes scene to geometry as a camera projection. This could be used as a true spherical camera.
*
@damian winnichenko
*
Or even weirder effects =)
{attachment Spherical_test_bake_in_coneJPG}
v
vekokit877
Hi Pablo, Is there any reason that the Scrollbar Outline has no Alpha Value .. This will really help to clean up the UI. Should be easy to add .. Thanks
s
shadedvologda
(GEONODES) Is there any plans to implement reading attribute values from geometry? When i was making this "proof of concept video"
blender.community/c/today/cJgbbc/
i really needed this functionality. Ability to read and modify attributes directly will widely increase amount of usecases for geonodes. (i'm really sorry for my bad english)
V
Vyach
What about stripped view/zebra for keymap and addons? Is it too hard? Or too easy vut time-consuming for core developers?
19 Comments
Hey Pablo, Any plans on adding a modifier stack to meta balls. They have not had any updates in a very long time.
* @crshanker66 * this would be great, especially remesh and mesh to volume
* @Julian Perez * Mirror is the one I am so desprate for...Sad that there is no built in way to mirror metaballs in blender(there's an addon that does it btw)
Hi Pablo,
Happy Monday! I was just wondering whats the status on light linking for cycles? developer.blender.org/T68915
Thanks! You always make my Mondays exciting.
I'm currently working on improving the Node-Arrange Addon for my Personal Use, and I'm missing an Attribute for the Node Socket Location like this:
bpy.data.materials['Material'].node_tree.nodes['Node'].inputs['Input'].locationIs there a chance that this will be implemented? You can upvote this idea on Right Click Select.
Greetings,
Blender Defender
Hello Pablo! Just to throw one more of the same million questions in the bucket, do you see Collections with transform options (move, rotate and scale), modifiers and materials applicable, coming anytime soon?
Hi Pablo, first let me say you do a great job with the show! But i also have a question for you: Daniel Bystedt mentioned in your show that UV improvements are planned. Do you know if a proper packing-algorythm is going to be implemented and maybe the ability to pack into a specified region (By drawing a box for example) ? I know about UV-packmaster but this funtionality is so basic that i am thinking if this should not rather be implemented in blender vanilla since it is standard on other toolsets and does seem to be alot of juice for little squeeze. Another question would be if batchbaking PBR and Eevee-baking is planned at some point? Keep up the great work and kiss Ton from me after the pandemic :* You guys are amazing!
Hi pablo,
developer.blender.org/T47043
There is a bug reported since 2015 that is still unresolved today and no developer is assigned to its fix.
It would be cool to see a developer seriously take care of it, because it's really a pain in the ass when using blender with UE4.
Hi Pablo, Is there any reason that the Scrollbar Outline has no Alpha Value .. This will really help to clean up the UI. Should be easy to add .. Thanks
Hi Pablo! How are you doing?
What happened to the improvements of the performance of Sculpting that Pablo Dobarro was doing?
Hi Pablo !
I follow you since one years now and i wish to tell you congralutation for your work. I have two question.
1st : I do mechanical conception because the dimension is a critical part of the engeniring workflow since WYSIWYPrint :). After one year to break my head on blender i be able to do a full parametric morphing shape (with dim parameter i have all the base shape that you can find here ( zpag.net/Dessin_Technique/1980/Tracer/Formes.htm )). I want now do physic simulation to morph the shape but i dont have a clear overwiew of how driver, modifier, physics, and constrain are time ordered and when they are activate during animation, physics simulation, the both. Can you tell me a ressource where i can find that sort of information uptade because since blender grow so fast is hard to find.
2nd: I dont' succed to reach a specific vertex group to move scale or rotate in geometry node, can we have a quick demo pls?
Ps: Sorry for the book post
Have a good day!
Hey, Pablo, thank you for the show!
I have a question regarding an anti feature called - Preselection Highlighting. I know it's an a concern regarding performance hits, but nowadays computers are quite capable and in the Devtalk, there were already design suggestions by developers. For me, this is the missing highlight of polished 3d package Blender deserves.
The actual question - Is the anti-feature negotiable. :D
Keep up the good work!
hey pablo, is there any way that all the blender LTS releases can be .0 (Point Zero Releases) like 3.0, 4.0, 5.0 that would make things a lot easier....
Hello, what is the difference between the asset browser and the asset manager? Will the asset browser morph into the asset manager over time?
Hi Pablo! How are you?
We (users) need "Bake animation" for one another reason:
I have found out that you could use bake the wholes scene to geometry as a camera projection. This could be used as a true spherical camera.
Let the screenshots talk for themselves.
{attachment Spherical_test_perspective_camera_01jpg} {attachment Spherical_test_bake_in_chemispherejpg} {attachment Scene_SetupJPG}
* @damian winnichenko * Or even weirder effects =) {attachment Spherical_test_bake_in_coneJPG}
Hi Pablo, Is there any reason that the Scrollbar Outline has no Alpha Value .. This will really help to clean up the UI. Should be easy to add .. Thanks
(GEONODES) Is there any plans to implement reading attribute values from geometry? When i was making this "proof of concept video" blender.community/c/today/cJgbbc/ i really needed this functionality. Ability to read and modify attributes directly will widely increase amount of usecases for geonodes. (i'm really sorry for my bad english)
What about stripped view/zebra for keymap and addons? Is it too hard? Or too easy vut time-consuming for core developers?