100% GPU real-time simulation PHENIX
Hey everyone π
Quick update after a long period of silence β Iβve basically been in full submarine mode for almost 6 months. The reason is simple: I had a huge mountain to climb.
π Phenix has been completely rewritten. Not a light refactor. Not a partial optimization.
I rebuilt the entire architecture to move from a CPU-based system to a 100% GPU real-time simulation.
As of today: β’ the filter system β’ collisions β’ custom attributes β’ the core simulation logic
π everything runs on the GPU, in real time.
This was a major technical milestone (especially as a solo dev), and a long-standing blocker for the future of Phenix. Now that this foundation is solid, the nature of the work changes completely:
β‘οΈ stabilization β‘οΈ polish β‘οΈ UX improvements β‘οΈ making Phenix smoother, more predictable, and more pleasant to use day-to-day
Concretely: a new update is finally within reach. And this time, itβs built on foundations that will scale long-term.
So yeahβ¦ π this is worth celebrating π superhivemarket.com/products/phenix-
Thanks to everyone who stayed patient, and to those still using Phenix despite the silence. More concrete things coming soon.