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  • Published 27 Oct 2022

Occluder in GLTF/GLB?

First time poster here!

Is it possible to create a Holdout or Occluder shader for use with GLTF? I am looking to make a "magic" hole or door where the inside looks like another realm or dimension in the GLTF format. You can do this pretty easily with a Holdout material in Blender, but that does not seem to translate to the GLTF when exporting. Any Ideas on how to get this effect?

Screen Shot 2022-10-27 at 12.56.02 PM.png Second pic is what the GLTF looks like when exported

Screen Shot 2022-10-27 at 1.04.24 PM.png

kylegreathouse
27 Oct 2022