*
@momotron2000
* Mgic UV does this in some degree but it is unstable and not as integrated in Blender as proper feature from developers would be.
m
momotron2000
*
@no4me
* ok
1
p
poffington
*
@no4me
* If you are just moving verts and constraining to edge will do the job, it should already preserve uvs (tapping g twice). But yes if you need to do rotation or scaling you will be at a loss, until they get a feature implemented.
n
no4me
*
@no4me
* Watch full video man :D :D It has few seconds!!
m
momotron2000
*
@no4me
* lol
p
poffington
*
@no4me
* I did hehe. I got you man I know the functionality you are looking for doesnt exist, but I was just trying to say Blender has "some" preserve uv options but only on edge constraint. :P
n
no4me
*
@poffington
* I know, but Pablo didn't watch full video :D
F
Facu
hi Pablo! Where is the button to sync selection in the viewport with the outliner?
Since now Blender doesn't have a game engine, couldn't it be great to adopt natively Armory 3D
armory3d.org/
? It is being developed in another branch of Blender, is also open source, and take advantage of the node system to build the logic (it could benefit from "Everything nodes" project).
Also, regarding sculting, please tell me Dyntopo is not gonna be removed for the new tools.
4
m
momotron2000
*
@Facundo Della Rosa
* please tell me more about it. As far as I know it is beased of the old Blender game engine. Do the Armory devs try the nodes branches?
I would like to see more integrations and plugins with other tools.
m
momotron2000
double post
F
Facu
*
@momotron2000
* It is not based on the old BGE. Is made from scratch, and comes with "Logic node editor" which is the editor to create the logic using nodes (visual scripting). I think in Blender 2.8 is using Eevee as realtime render engine (not sure about it). And the best part is that it can use any material made from Cycles, you don't need a different setup for the engine.
L
LapisSea
Hello!
I'm wondering what happened to GLSL compute subdiv? (or hardvare accelerated subdiv in general) Is that something that is coming back?
3
f
frostcrackstudio
Way can't we see inverted faces as inverted faces like we can in 2.7x?
2
r
rabatin.dominik
*
@frostcrackstudio
* you can {attachment Clipboard01jpg}
P
Pascal
Hi Pablo, how are you doing? :) i love what you guys are doing in general but i am hoping in the next blender updates the foucs will be more on the character pipeline and animation tools...etc, they're bit outdated so lets make it the best.
2
X
Xdragon5502
Will Blender 2.81 get a the render image and render animtion button back?
2
X
Xdragon5502
Did you see the bug that crashed blender on saving?
T66246
2
n
noots4111
*
@DeadDragon
* yes i lost 1 week of work to that when some issue occurred that i can't even open it anymore
f
frostcrackstudio
Can We get a Spirat Mesh?
here is a downlod link to a gif, I cannot find a way to add it to this webpage
Hi Pablo, After Blender 2.8 release is before the next release! So my question is about the Animation 2020 project (rigging and animation pipeline) where the best place to collect feedback is before the most relevant stuff is filtered for a roadmap.
Right click Select or Devtalk?
2
D
DB3D
Hi pablo, will the performances issues on big scenes will be resolved soon ? 2.81 ?
also how do we change our username ?
2
Z
Zineddine
hello Pablo, can we get "sticky key" to scrub timeline but in the 3d view? and why there is nothing event in the input editor?
1
n
noots4111
Hola capintán pablo. Why in shader editor Ctrl+LMB to cut nodes connections doesn't work anymore?
1
b
blender123
*
@noots4111
* Yes, this! My experience over the last year is that it worked, then it went away for a while, then it was back and, finally, sometime recently it went away again. Try asking Pablo next week, if you can (I can't watch live). Cheers.
b
blender123
*
@noots4111
* I was able to add it back in keymap. Edit (or create) an entry called "Cut Links", for identifier use "node.links_cut", and assign Ctrl-Left-Mouse (aka Ctrl + Left + Click Drag).
p
pixelinkmedia
Hi, Will ScreenCast be put back in 2.8 and is the Asset Manager be in 2.8???
1
D
Decaeneus
Hi Pablo,
When can we expect to see some builds of version 2.81 after the 2.80 release?
1
S
Silas
Hi! Great work! On the developer fund site the tangent animation logo has no link to the website is that intended to be? And when will be the decision for the method to implement the sculpt things? (Pablo recommends to build up a totally new system for the data)
1
s
stahgg
When blender 2.8 will be on Steam?
1
p
poffington
Hey Pablo!
While modeling I consistently have to focus on a face or mesh to reset the pan and zoom for the viewport. The issue is that they become incredibly slow/sluggish, I can't figure out if it has something to do with the Focal Length, Clip Start/End. I model in meters if that helps.
Will you host a nostalgic event dedicated to a release? You know, how 2.8 started and what it have become, what will happen next and with a nostalgic and dramatic tear dropping from Ton?
1
j
julian
Hi Pablo! Any plans on improving the UV packing algorithm in 2.81? And also is there a way to add a custom python script to quick favorites menu?
1
J
Joseph_Burgan
Do you know of any way to view vertex-face normals of modified normals?
I use the face weighted normal system a lot, sometimes with an edit normals modifier on top of that, but not being able to see the un-applied modified normals makes it hard to fine tune them.
I made a RCS post about it but maybe it's already there? If not it shouldn't be hard to add a button that shows the modified normal direction... should it?
hi Pablo blender 2.8 is awesome. I guess best things in life are for free :) ... I do have question .. in action editor the dialogue box is little narrow. can you make it little wide :)
1
g
gustavorosa
I know that 2.8 is suposed to be frozen. But is the Texture paint opacity (Overlay) default value really going to be 1 (100%)? I just think it is a bit strange because 2.79 was not like that.
1
V
Vyach
*
@gustavorosa
* You can tune it lower and save startup file. So you will have what you need
p
printerkiller
Hi Pablo! Thank you for this live stream!
A question: Is there a way to mute camera markers, like in keyframes?
Many times you don't need cameras to jump around while working on a scene or checking an unbind camera, I can't seem to find this option...
Thanks in advance!
1
b
bestdani
Hi Pablo and the rest of the blender team!
Is the default startup.blend also affected by the UI lock?
I think there is some room for small improvements, like I made some proposals like activating textures for shading in the UV Editor workspace or having a normal map node attached by default which didn't got much attention for now:
devtalk.blender.org/t/default-startup-blend-paper-cuts/7581
Cheers,
Daniel
1
e
erroll
Never mind, made a papercut for it :)
__________________
Hey Pablo, when selecting a custom sculpt brush, the brush palette only displays 24 brushes. In order to see more you have to use the up/down arrow keys on your keyboard or a scroll wheel. This would be much faster for people with tablets with a scroll bar or the ability to change how many brushes are shown with a resize-able popover.
Is this a paper cut?
1
s
sensenku
Hi, When will Blender Developers will start renew the Particle system and Simulations?
m
mostlycolin
Will AMD cards get official Blender support or is ProRender going to be the only option?
B
Blenderon
Please merge all graphicall branches of Blender into master build.
blender.community/c/graphicall/
V
Vyach
*
@cyseal1
* They can`t be merged before they finished and before they reviewed strictly.
m
momotron2000
*
@cyseal1
* good joke, buddy!
T
Trygvijo
Hi Pablo :) Are there any plans on changing how you save selections?
I was once working on a blender project and I needed to save some selected faces but I soon found out that you could only save selected vertices and not faces. Not that it matters a lot but I felt like it could have been cleaner if you didn't have to think about how you saved your selections :) I'm a beginner, so this might not make sense :P
l
logoscoder
What branch is everything nodes is on?
m
maisamh80
hi pablo. any news from interactive system instead of BGE?
e
elven_inside
Hi!! Is there any plan to improve the undo performance? even when working on a relative simple scene (a character) it's too slow to be useful
J
JayeAntony
will the UV system in blender be upgrades to have the 3d veiw and uv window synced ? when hovering over a UV in the 3d veiw it shows in the uv window , it kind of has this feature alrady but it isnt that intuitive
a
acoimbraf
How to make a suggestion for Blender 2.8?
I'm work with archviz in Blender, so I use a lot the Material Override to make illumination tests. I will really like to see a check box on 'Material Override'. Other suggestion is in the material settings, create a checkbox 'this material can be override', because in archiviz, some-times we don't want to override Glass and Emissions materials.
Thanks for the attention!
t
thecharacterhero
Hello.
Will the texture data be added to the shader editor?
ibb.co/8Y2fbvp
a
amacias2012
Are the mocap addons that are in 2.79 y default coming to 2.8?
J
Joseph_Burgan
Thanks Pablo!
d
daniellapalme
Hey Panblo, I just realized today that particles can't collide with each other in Blender. Any chance in the future that could be worked on?
P
Paolo74123
Hello Pablo
I have been using Blender 2.8 since the first release and updating it daily; one thing I would like to do is more pression modeling like with Fusion 360. Will there be an update that will give users more direct and precise modeling like the ability to resize edges, faces on the fly.
Thank you from Canada, today celebrating our nation’s 152nd birthday
t
theMadPigster
Will shadow catcher option come to blender 2.80 EEVEE?
T
Tony
I was working how do can you snap a vertex to another without using the magnet tool, someone told me double tap G and move it over but I tried that for 2.80 and it didn't work for me.
b
bellur.manojna
Hi Pablo, Surface deform , when you click unbind in edit mode is crashing blender , has there been anything discussed about this?
R
RodDavis92
Any chance multiresolution will be fixed by 2.81 or 2.82?
Subdivide works for me but not Multires.
Could be due to the Opensubdiv but just in case..
s
snailmailgames
Hey Pablo - What is Animation 2020 that Ton talked about before the code quest?
s
sew160
Hello! Does blender support working in VR, for example sculpting with Oculus controllers? Or for tracking camera from movement if oculus?
z
zephiruspt
Very easy question/suggestion: What about a cheat sheet for blender 2.8? I use blender for a while but still can't find shortcuts for some functionallities. Thanks Pablo!
G
GooglyCoffeeMeat
Hi Pablo, I love these streams!
Will there be some kind of updater for Windows so that I don't have reinstall blender whenever there's a new update.
Also, can I edit through the VSE viewport?
t
theMadPigster
Would you add a feature so that you can use VRay materials and export as 3ds max file in 2.80? I'm a freelancer, and some freelancer jobs require 3ds max files.
r
romboutv
*
@Pigster
* I dont think that will be possible ever. That file format is not open and they keep it restricted to 3dmax only. Perha[s check vray for blender add, its not up to Blender to make such an addon actually.
s
snailmailgames
Hey Pablo - Will Blender will support new AMD RDNA architecture that made it debut with the Navi series of GPUs? Cause I heard lot of changed since the GCN architecture.
70 Comments
Hi Pablo. This handy feature is used in architectures and game industries in general. youtu.be/1Ir0DKv_oFM Can we get it for 2.81? (I have made RCS post here: blender.community/c/rightclickselect/6ccbbc/ ) thanks
* @no4me * blenderaddonlist.blogspot.com/2013/10/addon-move-uv.html need just 2.8 adaptation...
* @Bo Shi * what about this? github.com/nutti/Magic-UV
* @momotron2000 * Mgic UV does this in some degree but it is unstable and not as integrated in Blender as proper feature from developers would be.
* @no4me * ok
* @no4me * If you are just moving verts and constraining to edge will do the job, it should already preserve uvs (tapping g twice). But yes if you need to do rotation or scaling you will be at a loss, until they get a feature implemented.
* @no4me * Watch full video man :D :D It has few seconds!!
* @no4me * lol
* @no4me * I did hehe. I got you man I know the functionality you are looking for doesnt exist, but I was just trying to say Blender has "some" preserve uv options but only on edge constraint. :P
* @poffington * I know, but Pablo didn't watch full video :D
hi Pablo! Where is the button to sync selection in the viewport with the outliner?
Since now Blender doesn't have a game engine, couldn't it be great to adopt natively Armory 3D armory3d.org/ ? It is being developed in another branch of Blender, is also open source, and take advantage of the node system to build the logic (it could benefit from "Everything nodes" project).
Also, regarding sculting, please tell me Dyntopo is not gonna be removed for the new tools.
* @Facundo Della Rosa * please tell me more about it. As far as I know it is beased of the old Blender game engine. Do the Armory devs try the nodes branches?
I would like to see more integrations and plugins with other tools.
double post
* @momotron2000 * It is not based on the old BGE. Is made from scratch, and comes with "Logic node editor" which is the editor to create the logic using nodes (visual scripting). I think in Blender 2.8 is using Eevee as realtime render engine (not sure about it). And the best part is that it can use any material made from Cycles, you don't need a different setup for the engine.
Hello! I'm wondering what happened to GLSL compute subdiv? (or hardvare accelerated subdiv in general) Is that something that is coming back?
Way can't we see inverted faces as inverted faces like we can in 2.7x?
* @frostcrackstudio * you can {attachment Clipboard01jpg}
Hi Pablo, how are you doing? :) i love what you guys are doing in general but i am hoping in the next blender updates the foucs will be more on the character pipeline and animation tools...etc, they're bit outdated so lets make it the best.
Will Blender 2.81 get a the render image and render animtion button back?
Did you see the bug that crashed blender on saving?
T66246
* @DeadDragon * yes i lost 1 week of work to that when some issue occurred that i can't even open it anymore
Can We get a Spirat Mesh? here is a downlod link to a gif, I cannot find a way to add it to this webpage
drive.google.com/open
Hi Pablo, After Blender 2.8 release is before the next release! So my question is about the Animation 2020 project (rigging and animation pipeline) where the best place to collect feedback is before the most relevant stuff is filtered for a roadmap.
Right click Select or Devtalk?
Hi pablo, will the performances issues on big scenes will be resolved soon ? 2.81 ? also how do we change our username ?
hello Pablo, can we get "sticky key" to scrub timeline but in the 3d view? and why there is nothing event in the input editor?
Hola capintán pablo. Why in shader editor Ctrl+LMB to cut nodes connections doesn't work anymore?
* @noots4111 * Yes, this! My experience over the last year is that it worked, then it went away for a while, then it was back and, finally, sometime recently it went away again. Try asking Pablo next week, if you can (I can't watch live). Cheers.
* @noots4111 * I was able to add it back in keymap. Edit (or create) an entry called "Cut Links", for identifier use "node.links_cut", and assign Ctrl-Left-Mouse (aka Ctrl + Left + Click Drag).
Hi, Will ScreenCast be put back in 2.8 and is the Asset Manager be in 2.8???
Hi Pablo, When can we expect to see some builds of version 2.81 after the 2.80 release?
Hi! Great work! On the developer fund site the tangent animation logo has no link to the website is that intended to be? And when will be the decision for the method to implement the sculpt things? (Pablo recommends to build up a totally new system for the data)
When blender 2.8 will be on Steam?
Hey Pablo!
While modeling I consistently have to focus on a face or mesh to reset the pan and zoom for the viewport. The issue is that they become incredibly slow/sluggish, I can't figure out if it has something to do with the Focal Length, Clip Start/End. I model in meters if that helps.
youtu.be/N5SXMqDQOE0
Will you host a nostalgic event dedicated to a release? You know, how 2.8 started and what it have become, what will happen next and with a nostalgic and dramatic tear dropping from Ton?
Hi Pablo! Any plans on improving the UV packing algorithm in 2.81? And also is there a way to add a custom python script to quick favorites menu?
Do you know of any way to view vertex-face normals of modified normals?
I use the face weighted normal system a lot, sometimes with an edit normals modifier on top of that, but not being able to see the un-applied modified normals makes it hard to fine tune them.
I made a RCS post about it but maybe it's already there? If not it shouldn't be hard to add a button that shows the modified normal direction... should it?
blender.community/c/rightclickselect/fmdbbc/
Thanks!
Hey Pablo - I would like raise awareness of a blender plugin that makes exporting from Blender to UE4 much easier. After the show can you give this plugin a shout out? github.com/xavier150/Blender-For-UnrealEngine-Addons youtube.com/watch
hi Pablo blender 2.8 is awesome. I guess best things in life are for free :) ... I do have question .. in action editor the dialogue box is little narrow. can you make it little wide :)
I know that 2.8 is suposed to be frozen. But is the Texture paint opacity (Overlay) default value really going to be 1 (100%)? I just think it is a bit strange because 2.79 was not like that.
* @gustavorosa * You can tune it lower and save startup file. So you will have what you need
Hi Pablo! Thank you for this live stream! A question: Is there a way to mute camera markers, like in keyframes? Many times you don't need cameras to jump around while working on a scene or checking an unbind camera, I can't seem to find this option...
Thanks in advance!
Hi Pablo and the rest of the blender team!
Is the default startup.blend also affected by the UI lock?
I think there is some room for small improvements, like I made some proposals like activating textures for shading in the UV Editor workspace or having a normal map node attached by default which didn't got much attention for now: devtalk.blender.org/t/default-startup-blend-paper-cuts/7581
Cheers, Daniel
Never mind, made a papercut for it :) __________________ Hey Pablo, when selecting a custom sculpt brush, the brush palette only displays 24 brushes. In order to see more you have to use the up/down arrow keys on your keyboard or a scroll wheel. This would be much faster for people with tablets with a scroll bar or the ability to change how many brushes are shown with a resize-able popover.
Is this a paper cut?
Hi, When will Blender Developers will start renew the Particle system and Simulations?
Will AMD cards get official Blender support or is ProRender going to be the only option?
Please merge all graphicall branches of Blender into master build. blender.community/c/graphicall/
* @cyseal1 * They can`t be merged before they finished and before they reviewed strictly.
* @cyseal1 * good joke, buddy!
Hi Pablo :) Are there any plans on changing how you save selections? I was once working on a blender project and I needed to save some selected faces but I soon found out that you could only save selected vertices and not faces. Not that it matters a lot but I felt like it could have been cleaner if you didn't have to think about how you saved your selections :) I'm a beginner, so this might not make sense :P
What branch is everything nodes is on?
hi pablo. any news from interactive system instead of BGE?
Hi!! Is there any plan to improve the undo performance? even when working on a relative simple scene (a character) it's too slow to be useful
will the UV system in blender be upgrades to have the 3d veiw and uv window synced ? when hovering over a UV in the 3d veiw it shows in the uv window , it kind of has this feature alrady but it isnt that intuitive
How to make a suggestion for Blender 2.8? I'm work with archviz in Blender, so I use a lot the Material Override to make illumination tests. I will really like to see a check box on 'Material Override'. Other suggestion is in the material settings, create a checkbox 'this material can be override', because in archiviz, some-times we don't want to override Glass and Emissions materials. Thanks for the attention!
Hello. Will the texture data be added to the shader editor? ibb.co/8Y2fbvp
Are the mocap addons that are in 2.79 y default coming to 2.8?
Thanks Pablo!
Hey Panblo, I just realized today that particles can't collide with each other in Blender. Any chance in the future that could be worked on?
Hello Pablo I have been using Blender 2.8 since the first release and updating it daily; one thing I would like to do is more pression modeling like with Fusion 360. Will there be an update that will give users more direct and precise modeling like the ability to resize edges, faces on the fly. Thank you from Canada, today celebrating our nation’s 152nd birthday
Will shadow catcher option come to blender 2.80 EEVEE?
I was working how do can you snap a vertex to another without using the magnet tool, someone told me double tap G and move it over but I tried that for 2.80 and it didn't work for me.
Hi Pablo, Surface deform , when you click unbind in edit mode is crashing blender , has there been anything discussed about this?
Any chance multiresolution will be fixed by 2.81 or 2.82?
Subdivide works for me but not Multires. Could be due to the Opensubdiv but just in case..
Hey Pablo - What is Animation 2020 that Ton talked about before the code quest?
Hello! Does blender support working in VR, for example sculpting with Oculus controllers? Or for tracking camera from movement if oculus?
Very easy question/suggestion: What about a cheat sheet for blender 2.8? I use blender for a while but still can't find shortcuts for some functionallities. Thanks Pablo!
Hi Pablo, I love these streams!
Will there be some kind of updater for Windows so that I don't have reinstall blender whenever there's a new update.
Also, can I edit through the VSE viewport?
Would you add a feature so that you can use VRay materials and export as 3ds max file in 2.80? I'm a freelancer, and some freelancer jobs require 3ds max files.
* @Pigster * I dont think that will be possible ever. That file format is not open and they keep it restricted to 3dmax only. Perha[s check vray for blender add, its not up to Blender to make such an addon actually.
Hey Pablo - Will Blender will support new AMD RDNA architecture that made it debut with the Navi series of GPUs? Cause I heard lot of changed since the GCN architecture.