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  • Published 18 Sep 2021

Diffuse bakemaps Help

Can anyone advice me on bakemaps? i am trying to bake marble texture onto a png. However after baking them, it turns out very pixelated. I have tried many ways, including increasing the canvas size to 4096 x 4096px but still remains the same. i have exported the files to .fbx and also saved the diffuse baked map. Can anyone advise me please? Thank you very much.

Screenshot 2021-09-19 061742.png - blender Screenshot 2021-09-19 061926.png - after exporting to fbx DiffuseMountEFDWallFloor.png - diffuse .png bakemap

andyc
18 Sep 2021

3 Comments

Xintoc

Bake at higher resolution and then scale it down. Or think of splitting up your textures - You can take the repeating part of your pattern and bake that into a seamless tiling texture which has a good resolution and just scale it to repeat on surface. Add grunge mix layer in the material to hide repetition.

andyc Author

Sure. Thank you so much. I will try later on when i am home.

info20

hello,

Your original shader ( before baking ) is procedural ?