Diffuse bakemaps Help
Can anyone advice me on bakemaps? i am trying to bake marble texture onto a png. However after baking them, it turns out very pixelated. I have tried many ways, including increasing the canvas size to 4096 x 4096px but still remains the same. i have exported the files to .fbx and also saved the diffuse baked map. Can anyone advise me please? Thank you very much.
- blender
- after exporting to fbx
- diffuse .png bakemap
3 Comments
Bake at higher resolution and then scale it down. Or think of splitting up your textures - You can take the repeating part of your pattern and bake that into a seamless tiling texture which has a good resolution and just scale it to repeat on surface. Add grunge mix layer in the material to hide repetition.
Sure. Thank you so much. I will try later on when i am home.
hello,
Your original shader ( before baking ) is procedural ?