Need some help: Texture is distorted even when stretch display is blue
Hello good people, like you can read in the title, I have problems with my texture. The stretch display on the left side is shown completly blue but some areas of the texture are still distorted. In the image you can see the marked distorted area (at the red question mark). I hope for some help to fix it.
(blender v 2.93.5)
Thank you for reading.
2 Comments
This is normal, you either add more loops to contain the distortion or use straight edge quads in the UVs. Long trapezoid shape are not great with low poly uvs.
Hi, thank you for the help, I aligned the upper part on the z and the y axis and the distortion is not visible anymore. Thanks!