Where can i test "Eevee Next" and when will it become part of an official Blender version?
4
i
ivek.burekAuthor
pablo you got it wrong
render region outside the camera.
2
r
romboutv
Though would be nice if it works both in camera and 3d view. This should not be impossible. We can get to the source to f the region and gets its position. So then we take the width and height and that is than set as render width and height? Is that what yourl're asking Ng for?
r
romboutv
Like Pable mentioned, this would probably an operator. You could make a panel and choose to alter the current camera or add a new one. Perhaps I can make a doodle tomorrow, see if I can get it to work as intended
r
romboutv
@Ivek.burek
If you're interest. I got something working now. Ive added some operators to an existing addon and should work as intended. This add worked from camera mode only. But you asked for this to work from the 3D View as well. That now works
Ayo, I'm conducting a vibe check on the inconsistencies in add menus (shift+A) in the different node editors. In Geo Nodes the menu is mostly alphabetical, unlike Shader- and Compositor nodes.
Also nodes like "Math" is under the "Utilities" submenu in Geo nodes and under "Converter" in the other two editors.
How do you plea?
1
j
jamesa
Hey Pablo,
Do you think Animation Nodes will be added to Blender in C in the near future?
1
i
ilyasse.lojdi
Hi Pablo ! How are you ?
Do you know if eevee Next will tolerate every Cycles Nodes ?
I'm thinking about the Ambiant Occlusion Node as an example
Also, do you know if a Dirt node is being worked on ?
Thank you, have a nice day :)
1
n
northerngambit
Hello,
I know this is a more of a question for AMD, but do you know if Cycles HIP support for older AMD Video Cards is being worked on?
Thanks!
1
s
sooroojdeen
Hey Pablo, 2 questions related to geometry nodes:
When are physics solvers comming to geometry nodes?
Are their currently plans to impliment "loops" in geometry nodes (similar to in houdini)?
Hey Pablo
please, please, I'm begging you like this, more than anyone before, that when you have time to communicate with the blender developers, they should create a script node in the blender geometry nodes and convert the render region to a camera.
Thank you very much pablo.
1
N
Newtili
Hi,
I wonder why blender creates an emission automatically when I put a texture coord in a mapping into the base color of a principal bsdf and make the transmission 100%
w
wittydzn
hii Pablo!
is there any plan on getting glare node on emissive part while doing transparent render
b
blendcreator
Can you add a boid Info Node that shows the velocity, the rotation, the Health and whether it attacks or wheter itΒ΄s getting attacked.
I made a Boid Particle Battle Simulation but the just walk and donΒ΄t make somehing like swinging a sword.
With this information it would be possible to create several animaitons for certain situations with Animation Nodes or create a nice light show e.g. .
Are there any plans on adding a Group Index (like in Accumulate Field) to more geometry nodes like FillCurve, Merge By Distance and maybe even Field At Index, would be really helpful imo
e
endertainer007
Halo Pablo.
I was wondering. When a patch is implemented on the LTS version of Blender. Does that patch is also added to the master version?
b
bradyjohnston
Hi Pablo! Greetings from Australia! Is there any news for approval or rejections regarding the Blender conference? The conference website said info would be out by August 1st.
S
Shadbolt001
Hello Pablo, quick question today.
Are there plans to have the Asset browser support fully rigged characters?
You can bring them into a scene as a collection but then the bones cannot be posed.
Thanks for all you do!
d
davideugenerozierjr
The Asset Browser can support fully rigged characters already.
a
animatix
After bringing them in, search with 'F3' the command 'Make instance real'
W
Waffle
Hi Pablo, hope you're having a great day! Is there any talk/discussion about blender support on (very) high vertice counts? With nanite in Unreal 5 now, it makes sense that meshes will get denser and higher geometry counts. Higher vert support would also make Blender sculpting a much bigger competitor to Zbrush.
1
15ewolsey
Hey Pablo! Thanks for all you do!
I wanted to ask a question about the add more noise types node in right click select. It says that it's in development but I can't find any development being done on it.
Any chance we can get multiple file importing for blender? ie importing multiple obj,fbx,etc or drag n dropmultiple image from file browser into shader editor?
Thanks
n
nitro1
Are there currently any plans to overhaul Blenders UV system? Or is the current development focused mainly on Geonodes, Texturing, among others outlined in the 3.x Roadmap and Strategic targets 2022?
n
nubnubbud
there seems to be someone with a vested interest in it at this point. it had an update recently if I recall.
25 Comments
Where can i test "Eevee Next" and when will it become part of an official Blender version?
pablo you got it wrong render region outside the camera.
Though would be nice if it works both in camera and 3d view. This should not be impossible. We can get to the source to f the region and gets its position. So then we take the width and height and that is than set as render width and height? Is that what yourl're asking Ng for?
Like Pable mentioned, this would probably an operator. You could make a panel and choose to alter the current camera or add a new one. Perhaps I can make a doodle tomorrow, see if I can get it to work as intended
@Ivek.burek
If you're interest. I got something working now. Ive added some operators to an existing addon and should work as intended. This add worked from camera mode only. But you asked for this to work from the 3D View as well. That now works
gitlab.com/schroef/camera_regions/-/tree/New_UI_3dV-RegionToCamera
Ayo, I'm conducting a vibe check on the inconsistencies in add menus (shift+A) in the different node editors. In Geo Nodes the menu is mostly alphabetical, unlike Shader- and Compositor nodes.
Also nodes like "Math" is under the "Utilities" submenu in Geo nodes and under "Converter" in the other two editors.
How do you plea?
Hey Pablo,
Do you think Animation Nodes will be added to Blender in C in the near future?
Hi Pablo ! How are you ?
Do you know if eevee Next will tolerate every Cycles Nodes ? I'm thinking about the Ambiant Occlusion Node as an example
Also, do you know if a Dirt node is being worked on ?
Thank you, have a nice day :)
Hello,
I know this is a more of a question for AMD, but do you know if Cycles HIP support for older AMD Video Cards is being worked on?
Thanks!
Hey Pablo, 2 questions related to geometry nodes:
cdna.artstation.com/p/media_assets/images/images/000/559/518/large/Screenshot_10.jpg
Hey Pablo please, please, I'm begging you like this, more than anyone before, that when you have time to communicate with the blender developers, they should create a script node in the blender geometry nodes and convert the render region to a camera. Thank you very much pablo.
Hi, I wonder why blender creates an emission automatically when I put a texture coord in a mapping into the base color of a principal bsdf and make the transmission 100%
hii Pablo! is there any plan on getting glare node on emissive part while doing transparent render
Can you add a boid Info Node that shows the velocity, the rotation, the Health and whether it attacks or wheter itΒ΄s getting attacked. I made a Boid Particle Battle Simulation but the just walk and donΒ΄t make somehing like swinging a sword.
With this information it would be possible to create several animaitons for certain situations with Animation Nodes or create a nice light show e.g. .
youtube.com/watch
Are there any plans on adding a Group Index (like in Accumulate Field) to more geometry nodes like FillCurve, Merge By Distance and maybe even Field At Index, would be really helpful imo
Halo Pablo.
I was wondering. When a patch is implemented on the LTS version of Blender. Does that patch is also added to the master version?
Hi Pablo! Greetings from Australia! Is there any news for approval or rejections regarding the Blender conference? The conference website said info would be out by August 1st.
Hello Pablo, quick question today.
Are there plans to have the Asset browser support fully rigged characters? You can bring them into a scene as a collection but then the bones cannot be posed.
Thanks for all you do!
The Asset Browser can support fully rigged characters already.
After bringing them in, search with 'F3' the command 'Make instance real'
Hi Pablo, hope you're having a great day! Is there any talk/discussion about blender support on (very) high vertice counts? With nanite in Unreal 5 now, it makes sense that meshes will get denser and higher geometry counts. Higher vert support would also make Blender sculpting a much bigger competitor to Zbrush.
Hey Pablo! Thanks for all you do!
I wanted to ask a question about the add more noise types node in right click select. It says that it's in development but I can't find any development being done on it.
blender.community/c/rightclickselect/V8bbbc/
Could you check it out?
Hi Pablo,
Any chance we can get multiple file importing for blender? ie importing multiple obj,fbx,etc or drag n dropmultiple image from file browser into shader editor?
Thanks
Are there currently any plans to overhaul Blenders UV system? Or is the current development focused mainly on Geonodes, Texturing, among others outlined in the 3.x Roadmap and Strategic targets 2022?
there seems to be someone with a vested interest in it at this point. it had an update recently if I recall.