Is there anything like Arnold's Clip Geo in Cycles?
I saw this from Lee Griggs and I wonder if there's anything similar in Cycles: docs.arnoldrenderer.com/display/A5NodeRef/clip_geo
I know something similar is possible with the shader nodes: blender.stackexchange.com/questions/173039/cycles-masking-objects-with-shaders-no-compositor
But as you can see, the inside part in the Cycles version looks empty, the geometry is just missing. Whereas in the Arnold version, the geometry is still solid.
Is there a way to achieve the same result in Cycles?
2 Comments
only with a boolean
* @Anže * Isn't the principle of BlenderBIM quite the same thing? If it could only use meshes other than planes...