← Blender.Today
  • 8
  • Published 11 Oct 2021

ASSET BROWSER IMPROVEMENTS | Blender.Today LIVE #173

thecavelap
11 Oct 2021

30 Comments

finalflasher

Hello Handsome Pablo 😍, Nice to see you ❤

I want to ask if it is possible to have selection slots/layers in compositor so that we can append comp nodes?

Also, in modifiers section... dont you think most buffed up guy there now is geo nodes... its over powered there lol

Also, can we fuse comp with VSE or maybe something better is in plan already...

Also, h265 is a naais codec to have.... what do you think?

Thank you

4
Blender_Bob

Hi Pablo!

How can I connect a weight paint value in the distribute point density factor in the new system? Also, did you get a chance to ask around about mipmapping?

Cheers!

3
The_Kalaakaar

Hello. Nice to see you here. Fan of yours.

Blender_Bob

Thank you!

2
heypictures

Hey, is the Splash Screen for 3.0 from Spright Fright?

2
Hexbob6

Hola Pablo, hope you're well!

Might be one for Hans if he's in the chat, but I'm curious if there are any discussions/ideas of exposing an API for geometry nodes in the not-so-distant future (3.X series)? Either to allow users to easily add their own custom nodes (with a bit more functionality than regular groups), or simply to support script operations while in the node tree (for rapid attribute math, etc). Perhaps on top of this, and with the new text nodes being added, is a multi-line string node a possibility for the future?

2
costa

Hi Pablo, hope you're doing great! I wonder if today stream is from the studio !!

I remember this question being asked here many times (get ready) "When will edge groups be implemented?" I remember it was "promised" with geometry nodes. I was looking on dev talk and blender chat for an answer and got no answer, so I was wondering if you know?

Thank to you Pablo (and to the dev team) for your hard work with 173 livestreams!

1
JoshuaWhitney

Hey Pablo

I've been having a problem with the VSE editor where when I'm trying to sync video and audio strips and I can't get it perfect because there are no sub-frames in the VSE editor. Any chance we are going to get that feature?

1
mpintorizvi

Hello Pablo! Very nice to hear about the nomination! I also noticed that Coffee Run is the 13th Blender Open Movie but Spright Fright is branded as the 13th Open Movie Project. Is there a reason or is this a mistake? Can't wait for halloween! Also when will you submit you UI changes. If they get into 3.0 it would by far be one of my favourite changes

1
youthatninja

Hey Pablo! Can we remove object name size limit of 64 symbols and increase it to 128 as it was done for strips? blender.community/c/rightclickselect/gSfbbc/

1
nubnubbud

oi, Pablo!

I'm curious about the future of baking. are there any specific plans to bring it up to date with the rest of blender? It seems like it hasn't gotten updated since 2.6-something in functionality, It would be really cool if in some way texture painting became part of sculpting? They have similar feeling toolsets for sure. Maybe there just needs to be a total texture workflow overhaul.

I certainly wouldn't mind a dedicated texture painting/baking workspace but it feels they should be brought together, maybe along with sculpting. if baking had a home workspace (or its own), that would solve the current workflow, where baking is a clunky output for one thing at a time. It could be made non-destructive, with a cage visualizer and persistent per-object settings- like a simulation cache, but for storing a baked texture (almost like a proxy) that gets updated when settings are changed.

maybe it could be a geometry node that outputs an image data-block by comparting two meshes with a cage!... okay that's a bit far-fetched but the upside to an orphaned/old module is that they have so much potential!

1
Harshk7

Hello pablo, what is the update on the fracture modifier? I did not find it in experimental branches.

1
The_Kalaakaar

Is cycles x still not supporting hair? Or is my computer a potato. When I try to put a hair particle system blender crashes.

1
azizkasem

Hi pablo

In which version of Blender will the manifold extrude be improved?

rouellenicolas

Hello Pablo, will it be a realize mesh and curve likre the realize instance node on GN to make GN object real if we need to ? exemple i use parametrique spirale on gn object and another object can use constrain follow path to this spirale GN output.

thecharacterhero

Hi Pablo!

How can I transfer a scene to you in Blender Demo: blender.org/download/demo-files/ Are there any criteria?

There are a lot of likes on this patch: developer.blender.org/D5336 , but it does not fully work in Blender because there were problems with the code. Is it worth waiting for this patch for version 3.0.

Does the number of likes affect anything?

Will the default theme that you fix be available by default in Blender? And will your dark theme be included in the official release?
slowk1d

Hello Pablo!

When do you think The UI module will have a new head? Are you guys currently looking for someone inside/outside the Blender foundation and the devs already working for it? Now it's quite some months that the UI module is headless, and I feel it's quite an important module that deserves someone to give a direction, currently the process of accepting UI changes feels a bit "scattered".

Thanks for your time!

FynnG

Hi Pablo,

I know its a very smal thing but the different favicons on devtalk and developer.blender.org compared to blender.org and blender-wiki trigger me every day

quincy.cgi

Hi Palbo !

just a short question .

Whats with the Grease Pencil Bezier curve Development ?

nice greetings from Germany

Hi Pablo, hope you're well. During the show today I had an idea, what do you think:

To keep people from using copyright content in the asset library, and to help content creators save up for a ferrari; The asset browser assets could have embedded licences, and cycles/EEVEE would render them Pink until purchased.

Community models/textures could be bought directly in the asset browser, with 10% going to Blender Development Fund.

The_Kalaakaar

How are you able to play the mario sound while live streaming?

multiple audio sources in obs (mic, desktop, usb audio device etc)

1
arturo.leone

Hello Pablo, as usual thank you so much for your efforts in keeping us up to date on the latest blender updates.

here's my question: In the outliner I'd like to find a way to bind the "select objects" in a collection to Ctrl+Click (I tried of course , but it looks like it won't work) Any idea on what I'm doing wrong? A

viralbaal

Pablo, hello! the weirdest thing I ever met in Blender is working with Crease thru hotkeys. it has value from 0 to 1 obviously. And when I want to crease edge I press Alt+E and then 1. But if I want to unrease I have to press Alt+E and then -1 (wtf?) that's not so friendly. looks like it works as addition&subtraction.

Glen-in-Japan

Hello again Pablo. Hope you are having a great day. Where is the code to change the left toolbar? Icon order. I wanna fix the menus and tool organization. Also add icons to a custom tool pallet. Then I wanna share it.

Can someone add a new tool pallet that is kind of like the one in Illustrator? Just clean up the way the tools are shown. Nice lines, curves (especially), shapes, etc. to make it easier to draw in Blender. I want to have a selection arrow at the top of all menus as well, if possible so I don't have to switch between pallets or use shortcut keys if possible. A few updates to the snaps would be great as well. The snaps aren't very smart now. Locking the X, Y, or Z automatically with colors. Using the arrow keys to lock the axis would also be great like in SketchUp. I also want to be able to type in a distance in either direction and not have to have to type in the negative mark. If the mouse is in a certain direction just typing in the value should be able to draw the shape in that direction. Minus would be in the opposite direction of where the cursor is maybe. Again a bit like in SketchUp as it is so much easier to draw just typing in a positive value.

The_Kalaakaar

Hello Pablo. When blender opens, we see this black box with whatever that text is. When we open softwares like photoshop or unreal engine we see the splash screens displayed when they are starting. Wouldn't it be cool that blender shows the splash screen when it starts. A new start for 3.0. See I really dont know what that black box does, I have just assumed that it is the process of blender starting or something like that. It might be some unavoidable thing. I dont know. So sorry if reading this comment was a waste of time.

maybe you are talking about that terminal... other than that, there is no black box if blender opens normally... also blender doesnt even takes time to load

1
chris123

Love the show Pablo, but it's already 2am in Australia so unfortunately I won't be watching it live.

Two weeks ago you mentioned an update to the blender.org download logic to show the selected mirror. I discovered from this that for me it defaults to Curtin University in Australia which you'd think would be the logical choice, but it takes me over an hour to download blender from there. When I selected the Netherlands mirror it took only 2 minutes! Needless to say I'd love to have the option back (it seems to be gone again) so that I could manually select a different mirror.

Love Blender, and the community around it and you're a great ambassador, keep up the great work!

warcaninos

Hi pablo with pablo 2nd gone is there any chance sculpt vertex color will come out of experimental and have multiresolution option ? Also when animation 2022 start are there plans for gpu accelerated deformation of mesh ? Thanks for your time have a great day.

moueza

Hi @PabloVazquez_. In AO, I can see POF of no lamp scenes under Cycles, but none in pure Eevee. Could you demo a basic AO scene in Eevee without lamp please ?