why was the function that enables LODs to be removed from a mesh? in Bender 2.70 it worked
why did they take them off? will they be relaunched in future versions of Blender?
why did they take them off? will they be relaunched in future versions of Blender?
4 Comments
Had a look at a older versions, i can't really remember seems Ng this. But i wasn't using blender 100% then. There is an addon on blender market which does the same, costs 399 Lodify works different, it switches low res for hires on render time. I don't believe it checks distance
Seems like that is an addon. I've never seen that in older versions. There a los addon called lodify, it's made by the Scatter addon dev and is free
what did they take off?
I'm sorry, I've been too generic. in the old Blender you could select an object and apply the lod. as you see in the video, the lod connects to the camera. it is a function that I have always used in Maya too, I was happy that it was also in Blender, but then this function was removed. strangely there is not even an add-on that remedies my problem
youtu.be/zp9mA1gK8sQ