Morphing animation: Transfer position attribute ??
Hello everyone !! Since they removed tes transfer attribute node, There's an effect that I can't do anymore. Witch is transfering the attribute position from an object to another to make a morphing animation between the two. I tried the capture attribute and the store named attribute but they impose to connect the geometry too, but I need only the attribute.
Any suggestions, am I missing something ?
3 Comments
Transfer Atribute was replaced with Sample nodes. I don't understand how it works, why Sample Nearest Surface is not enough, but you can't morph Monkey to Cube that simple. I just discovered this solution by trial and error
That's it, exactly :) thank you.
In my case, I only used the sample index, with connecting:geometry in geometry, position in the value and index in index.
I know it works, but in my case I had too much self crossing faces without Sample Nearest.