Fast finding:
Solaris – the USD - native layout, lookdev and lighting platform
8:00 - basic info
9:45 - Layout
SCENE EDIT
19:23 - edit with a simulation
21:17 - LIGHTING & CAMERA
21:34 - handles for lights
22:28 - align light to surfice tool
23:34 - shadow target mode
24:14 - "specular" tool for placing specular to a specific part of an object
25:10 - depth of field - focus mode for camera etc.
26:00 Practical examples and other
45:24 Industry Adoption
55:50 PART II
(modelling, Vellum, fluids, pyro, destruction)
MODELING
57:35 new bend tool with eye handles and interaction
59:40 bevel approach with indirect handles
1:02:40 combining tools
1:05:37 retopollogy tools
1:07:00 growing&shrinking selection node with collision selection
1:08:53 more modeling tools
1:09:50 terrain
1:10:35 Game dev. tool set to side Fx labs
1:13:50 FX
1:14:17 Fluids
1:16:00 Vellum - cloth sim.
1:18:35 Fluid constraint sim.
1:18:56 Slide constraint sim.
1:22:38 FEM
1:25:45 Destruction sim.
1:34:11 Pyro
1 Comment
Fast finding: Solaris – the USD - native layout, lookdev and lighting platform 8:00 - basic info 9:45 - Layout
SCENE EDIT 19:23 - edit with a simulation
21:17 - LIGHTING & CAMERA 21:34 - handles for lights 22:28 - align light to surfice tool 23:34 - shadow target mode 24:14 - "specular" tool for placing specular to a specific part of an object 25:10 - depth of field - focus mode for camera etc. 26:00 Practical examples and other
45:24 Industry Adoption
55:50 PART II (modelling, Vellum, fluids, pyro, destruction)
MODELING 57:35 new bend tool with eye handles and interaction 59:40 bevel approach with indirect handles 1:02:40 combining tools 1:05:37 retopollogy tools 1:07:00 growing&shrinking selection node with collision selection 1:08:53 more modeling tools 1:09:50 terrain
1:10:35 Game dev. tool set to side Fx labs 1:13:50 FX 1:14:17 Fluids 1:16:00 Vellum - cloth sim. 1:18:35 Fluid constraint sim. 1:18:56 Slide constraint sim. 1:22:38 FEM 1:25:45 Destruction sim. 1:34:11 Pyro
Full list of new features: 1:40:10