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  • Published 1 Jul 2025

Greace Pencil with GAUSSIAN Splats

HI I would like to mention this idea I think it is the future. I want to paint in greace pencil in Gaussian Splats or any controllable shape with angle to camera by using Z depth. This way it would be light heavy painted scenes with more controllable brushs and more realistic full of splats of colors. Gaussian Splats serves as visualizing points in space for photogrammatry Process making it possible to visulize heavy details. This possiblity can join Concept art to painting in 3d space for visual backgrounds or even for quick adjusts. The issue would be to control Zdepth of the brush of splats/points distance to camera + orientation with some guides like viurtual planes in space would help a lot for tablet painting not VRs.

Would be nice a free form while painting and a generate button to generate planes

IA projection from pictures through This feature would be possible + the ability to paint on them for quick BGs Environments and I asume the Sculpting Brush would move the Cloud of Splats on 3 axis.

Greace pencil could experiment with a non Trigonometric tools.

What would you say ?

Also moving around sculpted objects can pass by this clouds of points until stopping the camera reloads the mesh almost like zbrush for heavy object sculpting as a feature if it doesn't break a thing.

AO.

ouardani.ahmed
1 Jul 2025

1 Comment

blenderchrisw

@ouardani.ahmed It would be great to see an illustration of how this may look in practice. I've seen stuff online about "Gaussian Splats" with respect to NeRFs; "Gaussian Smoothing" with respect to filtering noisy data; "Gaussian Interpolation" w.r.t inferring a continuous space of values from a finite and discrete set of sample values from said space. I am speculating that you want to be able to paint with a few brush strokes - or sculpt with a few shape segments - and have the "Gaussian Splat" tool fill in the rest? Also, you would like this to be non-destructive in that the user can modify the final result by manipulating or editing the discrete instances (brush strokes, shapes) ?