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  • Published 1 May 2020

MULTIRES AWESOME + Q&A | BlenderToday #101 - YouTube

momotron2000
1 May 2020

53 Comments

momotron2000 Author

Hello Pablo, Hello Dr. Stüvel. I just want to give more attention to Dorian (the guy who made the incredible Scatter add-on) who created a thread about particle hair feedback after your Blender Today with Daniel Bystedt:

devtalk.blender.org/t/particle-hair-feedback/12907

He also released a Level of Detail add-on which can lower the resolution of meshes and he digged deep into hair particle. This could be very interesting for @3DBysedt and @Sebbas

6
Nevil

Hi Pablo, Hi Dr. Sybren

Can you please make a tutorial for how to download, compile and submit a Diff file for Blender source code too.

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momotron2000 Author

* @nevilart * good idea for Code Dive or Developers Channel

2
14arianuddin

Hi Pablo, I wanted to ask, shouldn't the UV editor hace an overlay pannel similar to the one in the 3D viewport, personally I think it makes the UI a little more consistent accross Blender. (Also, I have been seeing people praising Pablo on the work done on Multires but not enough people priasing Sergey and Campbell who also worked on refactoring Multires) {attachment Multires_-_Copypng}

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phil.stopford

Can we get a video showing how to set up Flamenco outside blender cloud?

2
momotron2000 Author

* @phil.stopford * you can also try OpenCue: opencue.io/

2
MiguelP

Hi Pablo! Happy BlenderToday101!

Will everything nodes have nodes for rigging? fingers crossed

2
momotron2000 Author

* @Miguel Partosa * I guess someday in the far future

1
sensenku

Hi Pable, I have 2 questions:

  1. When will Shadow pass introduce shadows of objects in Compositing?
  2. Will Blender 3MF file format? (Because it's Free-Opensource with some advantages)
  3. And a feature for Blender snapping option. Snapping to vertex, edge (center) or face (center) while sliding on edge (*pressing double G)??
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momotron2000 Author

* @Mehman Jamalov * what are the advantages of 3MF?

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daviddomingues_

Hello!

One the features for animation that I've been waiting for is the ability to select bones by selecting the mesh. This would allow animators to puppet characters in a more intuitive way and eliminate the visual noise that rig controllers create. Tasks created: T54989, T51675

Any updates? Thank you :)

2
reston.stanton

Hi Pablo,

Is better mobile web support for blender.community coming in the wed update?

Thanks.

2
miketche

Hello Pablo, do you think there will ever be a proper Shadow Catcher for EEVEE? Would make my life so much better.

2
juangea

Hi there!

Question for Sybren mainly I think, but also any Cycles or depsgraph developer.

First... Hi Dr. Sybren!!!!

Second: There is a thing we need, Animation in links, but there is a big problem, I know overrides will come, and it may allow us to override the frame range of an Alembic file, that will be great, but will overrides work in a way that the "instance" status will be respected? The target of this is to have 1 tree, dephase the animation and instance that 1 tree 1000 times, we remain with 1 tree in memory, but all the 1000 trees animate at a different time, that gives us a 1000 trees scene with 10mb of ram used.

Third and final (not sure if it's specifically to Sybren): Can't we evaluate modifiers in instances before sending it to render?

Right now if an instanced object has a modifier the "instance" memory saving feature dies, the idea would be to have a flag that can tell "this instance modifiers should be evaluated before we send it to render, and all other instances modifiers should be ignored, and just use the result of this one", right now there is no way to have instances that save up memory IF they have modifiers. Same applies to materials, if we use the "object" option in the material slot instead of Data, that object stops being an instance, and uses more memory.

THANKS!

2
damian_winnichenko

Hi Pablo and Dalai! Correction: Hello Dr. Sybren Stüvel!

How are you doing?

Any news about Adaptive Cloth? Are there any plans to fix the limitation in baking with a particle system? I mean baking particles and hairs to texture.

Thanks!

2
reston.stanton

Hi, are there plans to improve the python API in underdeveloped areas like the file browser or the outliner? Thanks

2
borschberry

Hi! There is still a problem with subdivision shrinkage. Will it be eventually solved or it is normal behavior?{attachment multiresPNG}

1
momotron2000 Author

* @borschberry * Is it a bug? youtube.com/watch

2
borschberry

* @momotron2000 * Reported, thanks!)

1
giuseppe.lucido

Hi guys! Any chance to see an "Edit Mesh" modifier any time soon in blender? Something very much like the Edit poly in 3dsmax?

1
momotron2000 Author

* @giuseppe.lucido * what exactly does the "Edit Mesh" modifier do in 3DS Max?

2
giuseppe.lucido

* @momotron2000 * The modifier would make the object "editable" allowing non destructive editing workflow, as modifiers stacked below would result as if they would have been collapsed

momotron2000 Author

* @giuseppe.lucido * So basically the edit mode as a modifier? And if you turn it off the mesh becomes the cube again? How does it work with the steps while you are editing?

1
Nevil

Another Question

I know you have planned for made draw primitive object in scene. I`m already did some thing like that for my own addon. how can I contribute you in this way.

here is video of what i mean

youtube.com/watch

youtube.com/watch

1
shawnbecker4

how would you approach making macros for blender functions?

1
zebus3d

Hey, guys. Congratulations on the show. Now that the material inputs in the properties panel are colored and on the left side, don't you think it would be a good idea to also include on the right side the icon to easily insert keyframes?

1
mikaelredalen

what about e-cycles? it renders so fast and makes cycles almost as fast as eevee with a way better result. will you improve cycles based on e-cycles performance and result?

1
momotron2000 Author

* @mikaelredalen * it's great, buy it and support the eCycles dev!

1
mikaelredalen

* @momotron2000 * I already did and I love it :)

1
mattiaslind93

Hello people! Wondering if this new multires will enable users to bake displacementmaps, or is that part of another project? Thank! :D

1
adamsanim8

Hi Pablo. i made a post on devtalk, i didn't know if it was a paper cut or loss feature but i wish if we could have it back with some improvements, thanks.

devtalk.blender.org/t/blender-ui-paper-cuts/2596/4020

1
chandramouli.s

Hi Pablo! I just love what Blender has developed into today, especially the Sculpting tools, thanks to the Sculpt dev god, Pablo Dobarro! I have issues with remeshing fingers without the fingers getting fused (even with a very low voxel size).

Also, are there any plans to improve the Voxel remesher?

1
ostapblender

[Here was the question about statistics, but it was answered in the stream]

1
PhlixFer

Hallo, Pablo! I was wondering how long would the 2.8 UI last. Just something for me think over during quarantine.

minecrafter6ad

Hello Guys, Do you people have any plans on getting the Game engine back in the future??

momotron2000 Author

* @minecrafter6ad * no, please use Godot or another game engine

1
renatogangemi

Hello Pablo! Is there any chance to see a fix between transparent fills and strokes on grease pencil? Tks!

momotron2000 Author

* @renatogangemi * what exactly is your problem?

2
renatogangemi

* @momotron2000 * Hi momotron2000! I been trying to create a character using a 3d aproach(like facebook Quill) in grease pencil but when you puts strokes or fill layers throungh witch other ...you see a kind of unexpected transparency(manly on fill layers)

momotron2000 Author

* @renatogangemi * could be a bug youtube.com/watch

2
renatogangemi

* @momotron2000 * I think its not "just a bug"...Its grease pencil limitation...more like this exemplo bellow blenderartists.org/uploads/default/original/4X/8/c/c/8cc2d70424c8048c8ff704a201e07f6c79603a04.gif

If you turn around your draw you will find this issues between fill layers

abinshahi48

Scuplt in grease pencil is not working in 2.83.please help

momotron2000 Author

* @abinshahi48 * what exactly is your problem?

1
chrismauro69

Are you planning on restoring some of the pre-2.8 hotkeys by default? Like shift+Ctrl+alt+c, alt+c, etc.

ivgooginc

I understand the stupid question but what does the letter "a" mean in version 2.82?

momotron2000 Author

* @ivgooginc * It's basically 2.82 with critical bugs fixed that appeard after the release

1
ivgooginc

* @momotron2000 * Thank you very much, my friend, I was just tormented by this question, it's a pity that there is no Russian-speaking community. Blender is a cool program.

1
momotron2000 Author

* @ivgooginc * you are welcome :)

1
saadabhir444

when will blender 2.9 come out?

momotron2000 Author
1
mohamedallouha

will you add character steps in animation features in blender ? like 3ds max

momotron2000 Author

* @mohamedallouha * what are character steps? I never used 3DS Max.

2
mohamedallouha

* @momotron2000 * {attachment GUID-33C155F3-8DD3-422E-A747-6F35225C4DA7png} like this the character follows the steps, like in the picture

1