← Blender.TodayCommunityDevelopmentEducation1 May 2020momotron2000youtu.bemomotron2000Aslan3DNevilZelforchristianclavetostapblenderparkeramitraksharpipelinerreston.stantonweis3d
Hello Pablo, Hello Dr. Stüvel. I just want to give more attention to Dorian (the guy who made the incredible Scatter add-on) who created a thread about particle hair feedback after your Blender Today with Daniel Bystedt:
He also released a Level of Detail add-on which can lower the resolution of meshes and he digged deep into hair particle. This could be very interesting for @3DBysedt and @Sebbas
6
N
Nevil
Hi Pablo, Hi Dr. Sybren
Can you please make a tutorial for how to download, compile and submit a Diff file for Blender source code too.
3
m
momotron2000Author
*
@nevilart
* good idea for Code Dive or Developers Channel
2
1
14arianuddin
Hi Pablo, I wanted to ask, shouldn't the UV editor hace an overlay pannel similar to the one in the 3D viewport, personally I think it makes the UI a little more consistent accross Blender.
(Also, I have been seeing people praising Pablo on the work done on Multires but not enough people priasing Sergey and Campbell who also worked on refactoring Multires)
{attachment Multires_-_Copypng}
3
p
phil.stopford
Can we get a video showing how to set up Flamenco outside blender cloud?
2
m
momotron2000Author
*
@phil.stopford
* you can also try OpenCue:
opencue.io/
2
M
MiguelP
Hi Pablo! Happy BlenderToday101!
Will everything nodes have nodes for rigging?
fingers crossed
2
m
momotron2000Author
*
@Miguel Partosa
* I guess someday in the far future
1
s
sensenku
Hi Pable, I have 2 questions:
When will Shadow pass introduce shadows of objects in Compositing?
Will Blender 3MF file format? (Because it's Free-Opensource with some advantages)
And a feature for Blender snapping option. Snapping to vertex, edge (center) or face (center) while sliding on edge (*pressing double G)??
2
m
momotron2000Author
*
@Mehman Jamalov
* what are the advantages of 3MF?
1
d
daviddomingues_
Hello!
One the features for animation that I've been waiting for is the ability to select bones by selecting the mesh. This would allow animators to puppet characters in a more intuitive way and eliminate the visual noise that rig controllers create. Tasks created: T54989, T51675
Any updates? Thank you :)
2
r
reston.stanton
Hi Pablo,
Is better mobile web support for
blender.community
coming in the wed update?
Thanks.
2
m
miketche
Hello Pablo, do you think there will ever be a proper Shadow Catcher for EEVEE? Would make my life so much better.
2
j
juangea
Hi there!
Question for Sybren mainly I think, but also any Cycles or depsgraph developer.
First... Hi Dr. Sybren!!!!
Second:
There is a thing we need, Animation in links, but there is a big problem, I know overrides will come, and it may allow us to override the frame range of an Alembic file, that will be great, but will overrides work in a way that the "instance" status will be respected?
The target of this is to have 1 tree, dephase the animation and instance that 1 tree 1000 times, we remain with 1 tree in memory, but all the 1000 trees animate at a different time, that gives us a 1000 trees scene with 10mb of ram used.
Third and final (not sure if it's specifically to Sybren):
Can't we evaluate modifiers in instances before sending it to render?
Right now if an instanced object has a modifier the "instance" memory saving feature dies, the idea would be to have a flag that can tell "this instance modifiers should be evaluated before we send it to render, and all other instances modifiers should be ignored, and just use the result of this one", right now there is no way to have instances that save up memory IF they have modifiers.
Same applies to materials, if we use the "object" option in the material slot instead of Data, that object stops being an instance, and uses more memory.
THANKS!
2
d
damian_winnichenko
Hi Pablo and Dalai!
Correction: Hello Dr. Sybren Stüvel!
How are you doing?
Any news about Adaptive Cloth?
Are there any plans to fix the limitation in baking with a particle system?
I mean baking particles and hairs to texture.
Thanks!
2
r
reston.stanton
Hi, are there plans to improve the python API in underdeveloped areas like the file browser or the outliner? Thanks
2
b
borschberry
Hi!
There is still a problem with subdivision shrinkage. Will it be eventually solved or it is normal behavior?{attachment multiresPNG}
Hi guys! Any chance to see an "Edit Mesh" modifier any time soon in blender? Something very much like the Edit poly in 3dsmax?
1
m
momotron2000Author
*
@giuseppe.lucido
* what exactly does the "Edit Mesh" modifier do in 3DS Max?
2
g
giuseppe.lucido
*
@momotron2000
*
The modifier would make the object "editable" allowing non destructive editing workflow, as modifiers stacked below would result as if they would have been collapsed
m
momotron2000Author
*
@giuseppe.lucido
* So basically the edit mode as a modifier? And if you turn it off the mesh becomes the cube again? How does it work with the steps while you are editing?
1
N
Nevil
Another Question
I know you have planned for made draw primitive object in scene. I`m already did some thing like that for my own addon. how can I contribute you in this way.
how would you approach making macros for blender functions?
1
z
zebus3d
Hey, guys. Congratulations on the show.
Now that the material inputs in the properties panel are colored and on the left side, don't you think it would be a good idea to also include on the right side the icon to easily insert keyframes?
1
m
mikaelredalen
what about e-cycles? it renders so fast and makes cycles almost as fast as eevee with a way better result. will you improve cycles based on e-cycles performance and result?
1
m
momotron2000Author
*
@mikaelredalen
* it's great, buy it and support the eCycles dev!
1
m
mikaelredalen
*
@momotron2000
* I already did and I love it :)
1
m
mattiaslind93
Hello people! Wondering if this new multires will enable users to bake displacementmaps, or is that part of another project? Thank! :D
1
a
adamsanim8
Hi Pablo.
i made a post on devtalk, i didn't know if it was a paper cut or loss feature but i wish if we could have it back with some improvements, thanks.
Hi Pablo! I just love what Blender has developed into today, especially the Sculpting tools, thanks to the Sculpt dev god, Pablo Dobarro! I have issues with remeshing fingers without the fingers getting fused (even with a very low voxel size).
Also, are there any plans to improve the Voxel remesher?
1
o
ostapblender
[Here was the question about statistics, but it was answered in the stream]
1
P
PhlixFer
Hallo, Pablo! I was wondering how long would the 2.8 UI last. Just something for me think over during quarantine.
m
minecrafter6ad
Hello Guys, Do you people have any plans on getting the Game engine back in the future??
m
momotron2000Author
*
@minecrafter6ad
* no, please use Godot or another game engine
1
r
renatogangemi
Hello Pablo! Is there any chance to see a fix between transparent fills and strokes on grease pencil? Tks!
m
momotron2000Author
*
@renatogangemi
* what exactly is your problem?
2
r
renatogangemi
*
@momotron2000
* Hi momotron2000! I been trying to create a character using a 3d aproach(like facebook Quill) in grease pencil but when you puts strokes or fill layers throungh witch other ...you see a kind of unexpected transparency(manly on fill layers)
If you turn around your draw you will find this issues between fill layers
a
abinshahi48
Scuplt in grease pencil is not working in 2.83.please help
m
momotron2000Author
*
@abinshahi48
* what exactly is your problem?
1
c
chrismauro69
Are you planning on restoring some of the pre-2.8 hotkeys by default? Like shift+Ctrl+alt+c, alt+c, etc.
i
ivgooginc
I understand the stupid question but what does the letter "a" mean in version 2.82?
m
momotron2000Author
*
@ivgooginc
* It's basically 2.82 with critical bugs fixed that appeard after the release
1
i
ivgooginc
*
@momotron2000
* Thank you very much, my friend, I was just tormented by this question, it's a pity that there is no Russian-speaking community. Blender is a cool program.
53 Comments
Hello Pablo, Hello Dr. Stüvel. I just want to give more attention to Dorian (the guy who made the incredible Scatter add-on) who created a thread about particle hair feedback after your Blender Today with Daniel Bystedt:
devtalk.blender.org/t/particle-hair-feedback/12907
He also released a Level of Detail add-on which can lower the resolution of meshes and he digged deep into hair particle. This could be very interesting for @3DBysedt and @Sebbas
Hi Pablo, Hi Dr. Sybren
Can you please make a tutorial for how to download, compile and submit a Diff file for Blender source code too.
* @nevilart * good idea for Code Dive or Developers Channel
Hi Pablo, I wanted to ask, shouldn't the UV editor hace an overlay pannel similar to the one in the 3D viewport, personally I think it makes the UI a little more consistent accross Blender. (Also, I have been seeing people praising Pablo on the work done on Multires but not enough people priasing Sergey and Campbell who also worked on refactoring Multires) {attachment Multires_-_Copypng}
Can we get a video showing how to set up Flamenco outside blender cloud?
* @phil.stopford * you can also try OpenCue: opencue.io/
Hi Pablo! Happy BlenderToday101!
Will everything nodes have nodes for rigging? fingers crossed
* @Miguel Partosa * I guess someday in the far future
Hi Pable, I have 2 questions:
* @Mehman Jamalov * what are the advantages of 3MF?
Hello!
One the features for animation that I've been waiting for is the ability to select bones by selecting the mesh. This would allow animators to puppet characters in a more intuitive way and eliminate the visual noise that rig controllers create. Tasks created: T54989, T51675
Any updates? Thank you :)
Hi Pablo,
Is better mobile web support for blender.community coming in the wed update?
Thanks.
Hello Pablo, do you think there will ever be a proper Shadow Catcher for EEVEE? Would make my life so much better.
Hi there!
Question for Sybren mainly I think, but also any Cycles or depsgraph developer.
First... Hi Dr. Sybren!!!!
Second: There is a thing we need, Animation in links, but there is a big problem, I know overrides will come, and it may allow us to override the frame range of an Alembic file, that will be great, but will overrides work in a way that the "instance" status will be respected? The target of this is to have 1 tree, dephase the animation and instance that 1 tree 1000 times, we remain with 1 tree in memory, but all the 1000 trees animate at a different time, that gives us a 1000 trees scene with 10mb of ram used.
Third and final (not sure if it's specifically to Sybren): Can't we evaluate modifiers in instances before sending it to render?
Right now if an instanced object has a modifier the "instance" memory saving feature dies, the idea would be to have a flag that can tell "this instance modifiers should be evaluated before we send it to render, and all other instances modifiers should be ignored, and just use the result of this one", right now there is no way to have instances that save up memory IF they have modifiers. Same applies to materials, if we use the "object" option in the material slot instead of Data, that object stops being an instance, and uses more memory.
THANKS!
Hi Pablo and Dalai! Correction: Hello Dr. Sybren Stüvel!
How are you doing?
Any news about Adaptive Cloth? Are there any plans to fix the limitation in baking with a particle system? I mean baking particles and hairs to texture.
Thanks!
Hi, are there plans to improve the python API in underdeveloped areas like the file browser or the outliner? Thanks
Hi! There is still a problem with subdivision shrinkage. Will it be eventually solved or it is normal behavior?{attachment multiresPNG}
* @borschberry * Is it a bug? youtube.com/watch
* @momotron2000 * Reported, thanks!)
Hi guys! Any chance to see an "Edit Mesh" modifier any time soon in blender? Something very much like the Edit poly in 3dsmax?
* @giuseppe.lucido * what exactly does the "Edit Mesh" modifier do in 3DS Max?
* @momotron2000 * The modifier would make the object "editable" allowing non destructive editing workflow, as modifiers stacked below would result as if they would have been collapsed
* @giuseppe.lucido * So basically the edit mode as a modifier? And if you turn it off the mesh becomes the cube again? How does it work with the steps while you are editing?
Another Question
I know you have planned for made draw primitive object in scene. I`m already did some thing like that for my own addon. how can I contribute you in this way.
here is video of what i mean
youtube.com/watch
youtube.com/watch
how would you approach making macros for blender functions?
Hey, guys. Congratulations on the show. Now that the material inputs in the properties panel are colored and on the left side, don't you think it would be a good idea to also include on the right side the icon to easily insert keyframes?
what about e-cycles? it renders so fast and makes cycles almost as fast as eevee with a way better result. will you improve cycles based on e-cycles performance and result?
* @mikaelredalen * it's great, buy it and support the eCycles dev!
* @momotron2000 * I already did and I love it :)
Hello people! Wondering if this new multires will enable users to bake displacementmaps, or is that part of another project? Thank! :D
Hi Pablo. i made a post on devtalk, i didn't know if it was a paper cut or loss feature but i wish if we could have it back with some improvements, thanks.
devtalk.blender.org/t/blender-ui-paper-cuts/2596/4020
Hi Pablo! I just love what Blender has developed into today, especially the Sculpting tools, thanks to the Sculpt dev god, Pablo Dobarro! I have issues with remeshing fingers without the fingers getting fused (even with a very low voxel size).
Also, are there any plans to improve the Voxel remesher?
[Here was the question about statistics, but it was answered in the stream]
Hallo, Pablo! I was wondering how long would the 2.8 UI last. Just something for me think over during quarantine.
Hello Guys, Do you people have any plans on getting the Game engine back in the future??
* @minecrafter6ad * no, please use Godot or another game engine
Hello Pablo! Is there any chance to see a fix between transparent fills and strokes on grease pencil? Tks!
* @renatogangemi * what exactly is your problem?
* @momotron2000 * Hi momotron2000! I been trying to create a character using a 3d aproach(like facebook Quill) in grease pencil but when you puts strokes or fill layers throungh witch other ...you see a kind of unexpected transparency(manly on fill layers)
* @renatogangemi * could be a bug youtube.com/watch
* @momotron2000 * I think its not "just a bug"...Its grease pencil limitation...more like this exemplo bellow blenderartists.org/uploads/default/original/4X/8/c/c/8cc2d70424c8048c8ff704a201e07f6c79603a04.gif
If you turn around your draw you will find this issues between fill layers
Scuplt in grease pencil is not working in 2.83.please help
* @abinshahi48 * what exactly is your problem?
Are you planning on restoring some of the pre-2.8 hotkeys by default? Like shift+Ctrl+alt+c, alt+c, etc.
I understand the stupid question but what does the letter "a" mean in version 2.82?
* @ivgooginc * It's basically 2.82 with critical bugs fixed that appeard after the release
* @momotron2000 * Thank you very much, my friend, I was just tormented by this question, it's a pity that there is no Russian-speaking community. Blender is a cool program.
* @ivgooginc * you are welcome :)
when will blender 2.9 come out?
* @saadabhir444 * August 2020: code.blender.org/2020/02/release-planning-2020-2025/
will you add character steps in animation features in blender ? like 3ds max
* @mohamedallouha * what are character steps? I never used 3DS Max.
* @momotron2000 * {attachment GUID-33C155F3-8DD3-422E-A747-6F35225C4DA7png} like this the character follows the steps, like in the picture