Low quality of fire in eevee and cycles (text and video below)
Hello everyone, faced with a problem that my fire looks ok in solid mode but when i am using eevee or cycles it looks terribly low-quality and pixellated. it is actually looks more like a smoke but not a fire. Hope for help
3 Comments
Have you tried to increase the Density setting on the Domains Principled Volume Shader.
Found this as well:
"head to the "shading" tab along the top bar, go to the Principled Volume shader, and increase the density to your liking. Also note that you'll probably have to increase the "Blackbody intensity" in order to be able to see the fire through the thicker smoke. If you want a more detailed explanation of how to do this, search "Jonathan Kron rocket" on YouTube, he's done a tuto on how to do the shading and stuff"
thanks!)
You can reduce the tile size of volumetrics: postimg.cc/t7x2mxyp