← All ideas27 Apr 2022drew_abOpenShading and Texturesdrew_abAgentA1crManBlenderRockbardbestelixdino107djshadesfunkysandwichhunter3Djozehicksmaxedgemblendersamueloatesthinsoldier
Would be very helpful for controlling character faces made from sprite textures.
Currently you can only create a per-material driver, which means you would need to duplicate the material and connect the drivers again for any instances.
If this were to be implemented, the sequence offset could be controlled with a per-object custom property, so you wouldn't need to duplicate the material and reconnect drivers.
3 Comments
duplicate of this proposal ;)
blender.community/c/rightclickselect/Qkl0/
Would be very helpful for controlling character faces made from sprite textures.
Currently you can only create a per-material driver, which means you would need to duplicate the material and connect the drivers again for any instances.
If this were to be implemented, the sequence offset could be controlled with a per-object custom property, so you wouldn't need to duplicate the material and reconnect drivers.
I would love to have this feature.