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  • Published 6 Oct 2020

Full-featured displacement texture capability

We have a displacement slot in the shader editor, and we have displacement via modifier, based on textures. Can i have it please that we can pipe the vector information of shaders to the displacement modifier? The texture editor is very limited and outdated, and i don't like to wait for everything-nodes. Thx, Jaques ;) !!!

Bildschirmfoto zu 2020-10-06 16-08-40.png

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Development Status: Open

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grinsegold
6 Oct 2020

3 Comments

tilapiatsu

a few month later I have made a similar proposition and I'm really looking forward to it ! blender.community/c/rightclickselect/4Jfbbc/

jacopo.voltolina.official

i was thinking the same thing. maybe in the texture type, you can choose "shader displacement" or "material displacement"

Tobin

I agree, this would be great for procedural textures!