Full-featured displacement texture capability
We have a displacement slot in the shader editor, and we have displacement via modifier, based on textures. Can i have it please that we can pipe the vector information of shaders to the displacement modifier? The texture editor is very limited and outdated, and i don't like to wait for everything-nodes. Thx, Jaques ;) !!!
3 Comments
a few month later I have made a similar proposition and I'm really looking forward to it ! blender.community/c/rightclickselect/4Jfbbc/
i was thinking the same thing. maybe in the texture type, you can choose "shader displacement" or "material displacement"
I agree, this would be great for procedural textures!