Modular UI
Now that Hans Goudey is getting the modifiers to be dragged, I think maybe he could add options to move the UI elements of the editors.
I have made a video to visually show how the Blender interface could be rearranged. There are multiple distributions if you drag, compress and change the orientation of Headers, Toolbars, and Sidebars.
I think the concept is versatile, more intuitive and avoids duplication.
The tablets have smaller sizes, they can be oriented vertically, and the distribution of the elements does not usually coincide with the desktop, I think that modularity, and compact access to all the elements is a first step towards the portability of Blender to others devices.
It is improvable, but I think that seeing the video the idea is understood, but I can clarify it.
8 Comments
Sweet concept, though i'm afraid this would be a huge project for the developers. I personally still hope we get a feature to quickly toggle windows (like an outliner) with the click of a single button at some point.
See how it is implemented in Cinema 4D.
* @cmykcat * I see, Cinema 4D always ends up coming out. I did not know it was so configurable, there is no way to invent anything. It also has the option of grouping editors into pestanyas, which is something that has also been discussed in the forums. A great reference.
* @ wevon * Another advanced customization of interface settings in Modo. But there it is more difficult.
Wow. Adding the top bar to the side is actually a great idea. And it looks beautiful on the concept (0:38)
The current UI is quit rigid, not even tabs are possible for panels. That will need a complete rewrite of the widget system.
This feels like redesign for the sake of redesign. I would like to see the UI framework get these abilities for people to make addons that work like this video but I have zero desire to use this UI or anything close to it.
* @thinsoldier * I understand that an advanced user does not contribute too much because, with the keyboard, you can show, hide and move these elements directly, and call infinity of actions and menus.
For novices, tablets and small screens I find it more intuitive, tactile and compact. Although Blender should primarily target the professional market, a smooth entry into the program always helps, especially for advanced artists in other software.
Leaving the freedom to the user to organize their workboard with ease I see it as a success, although in return the buttons are not so compacted or the plugings need to be updated slightly. I take advantage now that changes have also been planned in the Side Bar developer.blender.org/T76023