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  • Published 10 Dec 2019

UV Editor desired function

I haven’t seen this in Blender, but people from gamedev have to do it manually. Because if you have 30 edges you need to select each and use Aling. This would facilitate the work at times. alternative text (Gif recorded in 3ds max 2017)

Next what Blender UV Editor is need, it's Texel Density tool. On Blender Conference 2019 guys from Trace Studio said the right things

And last, will be cool to have Edge Padding the visualiser, this function like in UVLayout “Show Sheel Bleeds” Thanks

2019-12-05_23-48-05.gif

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Development Status: Incomplete

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Chap
10 Dec 2019

13 Comments

Lauloque

To include GIFs, please use this markdown code:

![alternative text](https://i.imgur.com/1mgNxLc.gif)

Which gives this:

alternative text

1
Chap Author

* @-L0Lock- * Thank you!

Chap Author

Guys i forget to say, when on mesh you have a tris, and of you use "Rectify" in Textools didn't work, or work wrong, so then you need to fix uv manualy. My mistake. Sorry

Lauloque

Check Textools addon (and there's a version for Blender 2.8 here )

IIIFGIII

* @-L0Lock- * And so what? Everything same. Individual origins still not work, select neighbor loops separately impossible, only in Sync mode and if you select it in viewport. But in Sync mode TexTool aligns does not work.

I miss something?

Lauloque

* @IIIFGIII * But there are texel density tools isn't it?

jason

This is multiple proposals bundled into a single post. Please separate them to individual proposals to they may be discussed and voted upon independently.

IIIFGIII

* @Jason van Gumster * rodionjah(15) give him a chance :)

1
1984058461

支持,还有需要局部的松弛(就是只展开选择的(点,边,线)部分)

Chap Author

* @IIIFGIII * Yeah i know about addons, but it will be cool if Blender have that function by default. Thank you

IIIFGIII

* @rodionjah * It free... Half of cool things in Blender is addons or it was addons time ago. Just search for what you need and collect your personal library. No need to wit untill it will be included to core Blender.