UV Editor desired function
I haven’t seen this in Blender, but people from gamedev have to do it manually. Because if you have 30 edges you need to select each and use Aling. This would facilitate the work at times.
(Gif recorded in 3ds max 2017)
Next what Blender UV Editor is need, it's Texel Density tool. On Blender Conference 2019 guys from Trace Studio said the right things
And last, will be cool to have Edge Padding the visualiser, this function like in UVLayout “Show Sheel Bleeds” Thanks
13 Comments
I posted about it in
Correct "Individual Orgins" for UV suggestionTo include GIFs, please use this markdown code:
Which gives this:
* @-L0Lock- * Thank you!
Guys i forget to say, when on mesh you have a tris, and of you use "Rectify" in Textools didn't work, or work wrong, so then you need to fix uv manualy. My mistake. Sorry
Check Textools addon (and there's a version for Blender 2.8 here )
* @-L0Lock- * And so what? Everything same. Individual origins still not work, select neighbor loops separately impossible, only in Sync mode and if you select it in viewport. But in Sync mode TexTool aligns does not work.
I miss something?
* @IIIFGIII * But there are texel density tools isn't it?
This is multiple proposals bundled into a single post. Please separate them to individual proposals to they may be discussed and voted upon independently.
* @Jason van Gumster *
rodionjah(15)give him a chance :)支持,还有需要局部的松弛(就是只展开选择的(点,边,线)部分)
Texrl Dencity addon ( 0+ so it just free )
* @IIIFGIII * Yeah i know about addons, but it will be cool if Blender have that function by default. Thank you
* @rodionjah * It free... Half of cool things in Blender is addons or it was addons time ago. Just search for what you need and collect your personal library. No need to wit untill it will be included to core Blender.