Improve the units system for precise measurements modeling
Hello everyone all right? I'm a user of 3DS Max I'm really loving 2.8. You look amazing. Work modeling objects that are exposed to e-commerce. So my modeling should have exact measurements like real objects.
But the current way to do this in Blender 2.8 requires a bit of mathematics is kind of complicated, I would like something more intuitive and simple. I think if you can improve these tools to make it easier to model using precise measurements. So you could bring many users of the MODO (currently the best in this task) to the blender side of the force.
5 Comments
Saying "Improve this" isn't enough, please detail the "what" and "how". Provide mockups maybe.
I've made some suggestions on a similar topic in this blender.community/c/rightclickselect/bDcbbc/
I've made some suggestions on a similar topic in this thread blender.community/c/rightclickselect/bDcbbc/
You can already do this. All of my models are to real world scale. I don't understand the problem you are having, maybe you could elaborate?
How does MODO do this? How does the Metric/Imperial scale differ from Blender to MODO? Is it only about the base unit or is it more involved through equation? " . . ."