Texture paint without perspective-paint
In texture painting, the way the object is viewed on is determining how the color is applied. In sculpting mode, when doing face sculpting, this is not the case, as the blue circle around the cursor automatically adjusts itself on the top of a face.
I wanted to know if it is possible to use this " on top of a face " way not in sculpting, but in texture painting. When I normally paint something in texture paint from a certain perspective, it looks fine from that particular perspective:
When in reality, it looks like this:
I basically want to have a feature that makes it not important from what perspective I am painting the cube, so that it always gets applied in a non-stretched way. That the texture painting cursor / circle also automatically adjusts itself on the top of each face. Like seen in the first picture, like what the cursor does in sculpt mode.
Edit: Development task projects.blender.org/blender/blender/issues/96225
1 Comment
Seems like you're referring to 3d texturing. This is already under development, but has gotten a lower priority as other projects needed my personal attention (Eevee/Vulkan) After these projects I will recheck the state, priority and continue with it.