Snap Inside Array
What suggested
- Allow snapping in edit mode to array elements with * Array * modifier.
Take a look at this GIF.
What a stupid situation when I can't snap vertex inside one object to adjust array elements shape. It need to collapse array, move vertices and create array again... Or it need to make some duplicate and snap to it. Anyway - it need to do some number of extra moves which can be avoided if it allow to snap inside array.
Of course I understand that it was some limitations. Especially when array with " Relative " offsets.
But I think that with non relative offsets it have to work well. The way it work now inefficient. Imagine kind of more complex case when there is no easy ways to just collapse array move & snap what you need and recreate array.
I also suggest for " Ghost Mesh " which can help in case of " Relative " offsets - when user start transform and all array elements start moving but user still able to snap to elements ghosts.
It can be handy even with non relative offsets when it need to snap to array element part which we transform.
As always - thanks for reading. Also you can check my other suggestions .
4 Comments
man Blender snapping is really limited at any croner
* @Orphydian * no, it is good for organic modeling
I guess this shouldn't be difficult to implement since we can select the generated vertices. Similarly, if we select a vertex created by the array, "cursor to selected" should be placed in that position and not in the orininal vertex.
So basically more general solution Snap to Modified (Ghost) .
Especially good example with Circle. Creating repetitively circular shape in Blender is difficult (in sense of required work).
I also find working with Array's offsets and maching too time consuming as it should be. Snaping to Ghost would resolve some issues.