I could be wrong, but this might be a problem directly related to how Blender currently uses OpenGL to draw in the viewport. The viewport updates in 2.8 should, at the very least, allow for such a feature.
C
ChameleonScalesAuthor
Great, although it's strange because the viewport can draw thick edges with transparent objects with alpha enabled (in object mode) :
But it's probably more complicate than that
C
ChameleonScalesAuthor
*
@Jason van Gumster
* Actually this has been possible for a very long time but the setting to increase the line thickness also applies to other lines in the interface, which makes it impractical. We just need to split this setting for different kinds of lines.
3 Comments
I could be wrong, but this might be a problem directly related to how Blender currently uses OpenGL to draw in the viewport. The viewport updates in 2.8 should, at the very least, allow for such a feature.
Great, although it's strange because the viewport can draw thick edges with transparent objects with alpha enabled (in object mode) :
But it's probably more complicate than that
* @Jason van Gumster * Actually this has been possible for a very long time but the setting to increase the line thickness also applies to other lines in the interface, which makes it impractical. We just need to split this setting for different kinds of lines.