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  • Published 10 Dec 2022

Wireframe Shader Node Improvments

The Wire-frame node that im talking about is in the Shader Editor tab and currently is lacking like can we have an option to ignore Triangulation i was working on a low poly asset a metal people to practice the low poly art style i wanted the visible edges to have lines on them using the wire-frame node i got triangulation and the only way to get around this is some complicated node setup that only works in cycles and i primarily work in Evee It would be amazing to have something like this where it ignores trianulation Screenshot 2022-12-09 233349.png

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Development Status: Open

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koyoinu1
10 Dec 2022

4 Comments

david19

@koyoinu You mention a complicated node setup to work around this limitation. Do you have details of this for anyone (like myself) using cycles?

koyoinu

Hello i tried to log into this account but forsome reason i dont have the email that made or remember the password thank you for the feedback i will look into more

macone_orion

try a combination of geometry nodes and shaders