Wireframe Shader Node Improvments
The Wire-frame node that im talking about is in the Shader Editor tab and currently is lacking like can we have an option to ignore Triangulation i was working on a low poly asset a metal people to practice the low poly art style i wanted the visible edges to have lines on them using the wire-frame node i got triangulation and the only way to get around this is some complicated node setup that only works in cycles and i primarily work in Evee It would be amazing to have something like this where it ignores trianulation
4 Comments
It's been requested a few times already:
@koyoinu You mention a complicated node setup to work around this limitation. Do you have details of this for anyone (like myself) using cycles?
Hello i tried to log into this account but forsome reason i dont have the email that made or remember the password thank you for the feedback i will look into more
try a combination of geometry nodes and shaders