Inverted green channel normal node for directx normals
I know its not a big deal to create a node group to solve de problem and free myself from the obligation to create a node set only to invert the normals green channel to correct most of them to te appropriate format to work in opengl, but I believe it would be nice to have it already incorporated to blender and I also believe it's nothing hard to do, I presume.
I believe not everyone is aware of the different types of normal maps an many times I even forget to correct them myself, getting strange results.
I don't know if anyone have asked for that before. If it's duplicated i would like to apologize myself in advance.
Thabk you all for your attention.
2 Comments
Add "Invert Green Channel" Option Checkbox to Normal Map Node (use search please)
also this: blender.community/c/rightclickselect/m8dbbc/