Vertex Slide with Scaling Options
Hey im a Kitbash Modeler shifting over from Maya to Blender. In Maya I use the scale along Axis tool to arrange a group of vertices to organise the flow of Vertices in a model such that its straight and even. In Blender With Edge Slide it is possible to do so Manually without affecting the Overall Geometry. But the Same option if made available for Scaling too, it would save a lot of time and improve topology. The Example Loop Can be made to Be Completely Flat without the Help of Edge Averaging to The Left or Right as, in Complex Geometry it does Become Cumbersome
Current Edge Slide Shortcut : GG
Proposed Scaling Edge Slide Shortcut: SS
13 Comments
It finally need to add some giant letters words as a background for suggestion creation form... USE SEARCH BEFORE !!! Maybe even not allow to submit if user not confirm checkbox " I have searched, but can't find same ".
Edge constraint for Scale (multiply vertex slide) Edge Slide should be supported not only by the Move tool, but also by the Scale and Rotate tools.
* @IIIFGIII * Hehe Sry mate i Did find the Thread Before. But seeing it was From Last year i thought why not restart the Thread. XD reeeeaalllly Dying here without that update.
You are not the first, comrade, not the first.. This feature asked for eons
It is a must have feature please upvote the previous thread too.
use Hops, it has similar feature like vertex slide and also has a complete set of Hard surface tools, I love boxcutter very much.
so, two years later still in development? I'm a Maya user returning to blender to make the test and professional hardsurface requires this feature a lot, I have been trying for hours in a case very similar to the one in the photo and I surrender now, returning to Maya to finish the piece
just use HOPs tools, every tools of your hard surface need is there, watch youtube channel incase you need- youtube.com/@PonteRyuurui/videos
This is so damn handy to have and does seem very surprising this is not in Blender already at the same capacity as other modelling programs. Being able to Scale and Rotate your edge loops / vert loops with scale and rotation is an absolute necessity for any medium to advanced modelling.
Once you break out of the low poly block outs into mid and high poly, you need that extra bit of control.
I'd love to see that option too. Would definitely help me tweak the mesh faster
* @selvaganesh01041999 * Glad You feel the same way. I Hope the Devs help out :)
If this option already exists please let me know as it seems like a basic Modelling option to me
* @viswanathan2000 * try pressing E while doing the edge slide operation
* @Alex M * Yea bro E and F would work for this case but when the model is at a later stage and more complex it would be Better suited if the Scaling with Vertex Constraints come in.