Add circular Array to Array modifer!
How about adding circular array to the array modifier? select object, axis of rotation and instances... centre axis could be any rotation point of another object or coordinate system. I could be missing somerthing but like all Blender menus and controls, simplicty and basisc functionality are often overlooked...
This idea was marked as a duplicate of Circular Array Modifier (spin in mod form).
3 Comments
Waiting for a comment that says, "You can do it with Geometry Nodes" and now you have to learn geomerty nodes. I don't know why circular array is still not implemented on the array modifier. I guess we will have to wait until they turned all the modifiers into geonodes.
You say "learn geometry nodes" like it's a bad thing. If you only knew the power of the dark side ^h^h^h^h geometry nodes, you could rule the galaxy.
I absolutely agree with having a native radial array function! I purchased HardOps and by pressing Q , I can then go to MeshTools > Radial array.. It's implementation is awesome in that a radial empty object is inserted in the location of the object you are going to perform the radial array with and simply dragging the mouse spreads the radial array copies inwards/outwards from the center and using the mouse wheel adds/subtracts copies from the array. While this operation is active, you can press X , Y or Z to change the radial array's orientation in real time. Very clean and simple to use IMO. Would be great to have a similar thing natively in Blender!